Separate X11 and OpenGL and binding calls

This commit is contained in:
James Whiteman 2022-02-07 18:47:20 -08:00
parent a12da132d3
commit c40ac84075
24 changed files with 266 additions and 46 deletions

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@ -3,9 +3,11 @@ F_ROOT=$(readlink -f "$0")
D_ROOT=$(dirname "${F_ROOT}")/../../.
D_COMPILE=${D_ROOT}/compile
D_LINK=${D_ROOT}/link
D_PACK=${D_ROOT}/pack
D_RUN=${D_ROOT}/run
F_COMPILE_LIST=${D_COMPILE}/project_files.txt
F_LINK_LIST=${D_LINK}/project_files.txt
F_COMPILE_LIST=${D_PACK}/cpp_files.txt
F_LINK_LIST=${D_LINK}/object_files.txt
F_OBJ_LIST=${D_PACK}/obj_files.txt
echo "" > ${F_LINK_LIST}
# Compile.
@ -21,12 +23,16 @@ do
I_COMPILE=${D_COMPILE}/${F_COMPILE}
O_COMPILE=${D_LINK}/${F_COMPILE}.o
mkdir -p "${O_COMPILE%/*}"
clang++ -I ${D_COMPILE} -c ${I_COMPILE} -o ${O_COMPILE}
clang++ -I ${D_COMPILE} \
-D ROOT_DIRECTORY_MV=\"${D_ROOT}\" \
-c ${I_COMPILE} -o ${O_COMPILE}
echo ${O_COMPILE} >> ${F_LINK_LIST}
done
# Libraries.
F_LIBRARY_LIST=${D_COMPILE}/libraries.txt
F_LIBRARY_LIST=${D_PACK}/libraries.txt
F_LIBRARY_OPTIONS=${D_LINK}/library_options.txt
echo "" > ${F_LIBRARY_OPTIONS}
LINE=0

2
compile/code/macros.h Normal file
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@ -0,0 +1,2 @@
#define STRINGIFY_MF(s) QUOTE_MF(s)
#define QUOTE_MF(s) #s

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@ -1,6 +1,7 @@
#include "allocate/factory.h"
#include "code/return.h"
#include "draw/opengl_service.h"
#include <GL/gl.h>
opengl_service_t::opengl_service_t(
opengl_service_t::configuration_t* configuration_p

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@ -1,16 +1,8 @@
#ifndef SERVICE_RENDER
#define SERVICE_RENDER
#ifndef DRAW_OPENGL_SERVICE
#define DRAW_OPENGL_SERVICE
#include "allocate/factory.h"
#include "code/return.h"
#include <X11/Xlib.h>
#include <X11/X.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <string>
#include <GL/gl.h>
#include <GL/glx.h>
#include <GL/glu.h>
class opengl_service_t {
friend class opengl_service_factory_t;
public:

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@ -1,9 +1,10 @@
#ifndef SERVICE_WINDOW
#define SERVICE_WINDOW
#ifndef DRAW_WINDOW_SERVICE
#define DRAW_WINDOW_SERVICE
#include "allocate/factory.h"
#include "code/return.h"
#include "inform/text_service.h"
#include <string>
class window_service_t {
friend class window_service_factory_t;
public:

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@ -0,0 +1,12 @@
#include "fabricate/face.h"
#include "fabricate/vertex.h"
face_t::face_t(
vertex_t vertex_a_p,
vertex_t vertex_b_p,
vertex_t vertex_c_p
) {
vertex_a = vertex_a_p;
vertex_b = vertex_b_p;
vertex_c = vertex_c_p;
}

15
compile/fabricate/face.h Normal file
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@ -0,0 +1,15 @@
#ifndef FABRICATE_FACE
#define FABRICATE_FACE
#include "fabricate/vertex.h"
class face_t {
public:
vertex_t vertex_a;
vertex_t vertex_b;
vertex_t vertex_c;
face_t(
vertex_t vertex_a_p,
vertex_t vertex_b_p,
vertex_t vertex_c_p
);
};
#endif

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13
compile/fabricate/model.h Normal file
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@ -0,0 +1,13 @@
#ifndef FABRICATE_MODEL
#define FABRICATE_MODEL
#include <vector>
class model_t {
public:
std::vector<unsigned int> vertex_indices_m;
std::vector<unsigned int> texture_coordinate_indices_m;
std::vector<unsigned int> normal_indices_m;
std::vector<vertex_t> vertices_m;
std::vector<texture_coordinate_t> texture_coordinates_m;
std::vector<vector_t> normals_m;
};
#endif

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@ -0,0 +1,48 @@
#include "fabricate/model_service.h"
#include "code/return.h"
#include <string>
model_service_t::model_service_t(
model_service_t::configuration_t* configuration_p
) {
configuration_m = configuration_p;
}
return_t<model_service_t::error_t, model_t*> get_model_by_id(
model_service_t::model_id_t model_id_p
) {
model_t* model_l;
switch (model_id_p) {
case model_service_t::model_id_t::monkey:
// model_l = new model with correct data
break;
default:
model_l = nullptr;
break;
}
return_t<model_service_t::error_t, model_t*> return_l;
return_l.error_m = model_service_t::error_t::none;
return_l.value_m = model_l;
return return_l;
}
return_t<model_service_t::error_t, model_service_t*> create(
model_service_t::configuration_t* configuration_p
) {
model_service_t* model_service_l = new model_service_t(
configuration_p
);
return_t<model_service_t::error_t, model_service_t*> return_l;
return_l.error_m = model_service_t::error_t::none;
return_l.value_m = model_service_l;
return return_l;
}
void_t<model_service_t::error_t> dispose(
model_service_t* model_service_p
) {
delete model_service_p;
void_t<model_service_t::error_t> void_l;
void_l.error_m = model_service_t::error_t::none;
return void_l;
}

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@ -0,0 +1,37 @@
#ifndef FABRICATE_MODEL_PARSER
#define FABRICATE_MODEL_PARSER
#include "allocate/factory.h"
#include "code/return.h"
#include <string>
class model_service_t {
friend class model_service_factory_t;
public:
enum error_t {
none,
unknown
};
enum model_id_t {
monkey
};
struct configuration_t {
std::string obj_files_m;
};
return_t<error_t, model_t*> get_model_by_id(
model_id_t model_id_p
);
private:
model_service_t(
configuration_t* configuration_p
);
configuration_t* configuration_m;
};
class model_service_factory_t : public factory_t<model_service_t::configuration_t, model_service_t, model_service_t::error_t> {
public:
return_t<model_service_t::error_t, model_service_t*> create(
model_service_t::configuration_t* configuration_p
);
void_t<model_service_t::error_t> dispose(
model_service_t* model_service_p
);
};
#endif

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@ -0,0 +1,9 @@
#include "fabricate/texture_coordinate.h"
texture_coordinate_t(
float u_p,
float v_p
) {
u = u_p;
v = v_p;
}

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@ -0,0 +1,12 @@
#ifndef FABRICATE_TEXTURE_COORDINATE
#define FABRICATE_TEXTURE_COORDINATE
class texture_coordinate_t {
public:
float u;
float v;
texture_coordinate_t(
float u_p,
float v_p
);
};
#endif

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@ -0,0 +1,11 @@
#include "fabricate/vector.h"
vector_t::vector_t(
float x_p,
float y_p,
float z_p
) {
x = x_p;
y = y_p;
z = z_p;
}

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@ -0,0 +1,14 @@
#ifndef FABRICATE_VECTOR
#define FABRICATE_VECTOR
class vector_t {
public:
float x;
float y;
float z;
vector_t(
float x_p,
float y_p,
float z_p
);
};
#endif

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@ -0,0 +1,11 @@
#include "fabricate/vertex.h"
vertex_t::vertex_t(
float x_p,
float y_p,
float z_p
) {
x = x_p;
y = y_p;
z = z_p;
}

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@ -0,0 +1,14 @@
#ifndef FABRICATE_VERTEX
#define FABRICATE_VERTEX
class vertex_t {
public:
float x;
float y;
float z;
vertex_t(
float x_p,
float y_p,
float z_p
);
}
#endif

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@ -1,8 +1,55 @@
#include "act/controller.h"
#include "act/root.h"
#include "code/provider.h"
#include "code/macros.h"
#include <vector>
#include <stdio.h>
#include <string>
#include <fstream>
#include <iostream>
int main(int argc, char *argv[]) {
// Parse configuration files.
std::string obj_list_filepath_l = ROOT_DIRECTORY_MV "/pack/obj_files.txt";
FILE* obj_list_file_l = fopen(obj_list_filepath_l.data(), "r");
char char_l = fgetc(obj_list_file_l);
std::string obj_file_l = "";
std::vector<std::string> obj_files_l;
while (char_l != EOF) {
if (char_l == '\n') {
std::string copy_l(obj_file_l);
obj_files_l.push_back(copy_l);
obj_file_l.clear();
} else {
obj_file_l += char_l;
}
char_l = fgetc(obj_list_file_l);
}
// Read OBJ files.
for (int i = 0; i < obj_files_l.size(); i++) {
obj_file_l = obj_files_l[i];
std::string line_l;
std::ifstream file_l;
file_l.open(obj_file_l);
while (getline(file_l, line_l)) {
char first_l = line_l[0];
char second_l = line_l[1];
printf("%c\n", first_l);
if (first_l == 'v' && second_l != ' ') {
// Create vertex
} else if (first_l == 'v' && second_l == 'n') {
// Create vertex normal vector
} else if (first_l == 'v' && second_l == 't') {
// Create texture coordinate
} else if (first_l == 'f') {
// Create face
} else {
continue;
}
}
}
// Create text service.
text_service_factory_t text_service_factory_l;
text_service_t::configuration_t text_service_configuration_l;

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@ -1,15 +1,6 @@
#include "allocate/factory.h"
#include "code/return.h"
#include "target/linux/draw/opengl_x11_service.h"
#include <X11/Xlib.h>
#include <X11/X.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <string>
#include <GL/gl.h>
#include <GL/glx.h>
#include <GL/glu.h>
opengl_x11_service_t::opengl_x11_service_t(
opengl_x11_service_t::configuration_t* configuration_p

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@ -1,16 +1,9 @@
#ifndef DRAW_OPENGL_X11_SERVICE
#define DRAW_OPENGL_X11_SERVICE
#ifndef TARGET_LINUX_DRAW_OPENGL_X11_SERVICE
#define TARGET_LINUX_DRAW_OPENGL_X11_SERVICE
#include "allocate/factory.h"
#include "code/return.h"
#include <X11/Xlib.h>
#include <X11/X.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <string>
#include <GL/gl.h>
#include <GL/glx.h>
#include <GL/glu.h>
class opengl_x11_service_t {
friend class opengl_x11_service_factory_t;
public:

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@ -2,16 +2,6 @@
#include "draw/window_service.h"
#include "inform/text_service.h"
#include "target/linux/draw/opengl_x11_service.h"
#include <X11/Xlib.h>
#include <X11/X.h>
#include <unistd.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <string>
#include <GL/gl.h>
#include <GL/glx.h>
#include <GL/glu.h>
window_service_t::window_service_t(
window_service_t::configuration_t* configuration_p

1
pack/obj_files.txt Normal file
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@ -0,0 +1 @@
/home/cogentleman/main/jww/design/3d_models/cube.obj