#ifndef ACT_ROOT #define ACT_ROOT #include "act/controller.h" #include "allocate/factory.h" #include class root_controller_t : public controller_t { public: enum mode_t { cli, app, game }; struct configuration_t { mode_t mode_m; }; root_controller_t(configuration_t* configuration_p); controller_t::status_t on_event(event_t event_p) override; private: mode_t mode_m; }; class root_controller_factory_t : public factory_t { root_controller_t* create(root_controller_t::configuration_t* configuration_p) override; factory_t::status_t dispose(root_controller_t* root_controller_p) override; }; #endif