#ifndef SERVICE_RENDER #define SERVICE_RENDER #include "allocate/factory.h" #include "code/return.h" #include #include #include #include #include #include #include #include #include class opengl_service_t { friend class opengl_service_factory_t; public: enum error_t { none, unknown }; struct configuration_t { }; void_t draw( int cycle_p ); void_t enable_depth_test( ); void_t resize_viewport( int x, int y, int width, int height ); private: opengl_service_t( configuration_t* configuration_p ); configuration_t* configuration_m; }; class opengl_service_factory_t : public factory_t { public: return_t create( opengl_service_t::configuration_t* configuration_p ); void_t dispose( opengl_service_t* opengl_service_p ); }; #endif