This commit is contained in:
Gordon Weeks 2026-01-31 16:52:57 -08:00
parent c370dbef9a
commit 65a1c122c4
3 changed files with 106 additions and 106 deletions

View File

@ -10,9 +10,9 @@ using SongCatalogEntry = std::pair<std::string, int>;
inline std::vector<SongCatalogEntry> get_song_catalog()
{
return {
{"assets/songs/json/mary.json", 0},
{"assets/songs/json/pallettown.json", 0},
{"assets/songs/json/tetris.json", 0},
{"assets/songs/json/mary.json", -1},
{"assets/songs/json/pallettown.json", -1},
{"assets/songs/json/tetris.json", -1},
{"assets/songs/json/undertale.json", 0},
};
}

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@ -81,18 +81,18 @@ const Color INSTRUMENT_COLORS[MAX_INSTRUMENT_TYPES] = {
const char* const INSTRUMENT_LANE_WAV[MAX_INSTRUMENT_TYPES][LANE_COUNT * OCTAVE_COUNT] {
{ // Instrument 0 - Bass
"assets/sounds/genesis_bass/genesis_bass_024.wav", "assets/sounds/genesis_bass/genesis_bass_025.wav",
"assets/sounds/genesis_bass/genesis_bass_026.wav", "assets/sounds/genesis_bass/genesis_bass_027.wav",
"assets/sounds/genesis_bass/genesis_bass_028.wav", "assets/sounds/genesis_bass/genesis_bass_029.wav",
"assets/sounds/genesis_bass/genesis_bass_030.wav", "assets/sounds/genesis_bass/genesis_bass_031.wav",
"assets/sounds/genesis_bass/genesis_bass_032.wav", "assets/sounds/genesis_bass/genesis_bass_033.wav",
"assets/sounds/genesis_bass/genesis_bass_034.wav", "assets/sounds/genesis_bass/genesis_bass_035.wav",
"assets/sounds/genesis_bass/genesis_bass_036.wav", "assets/sounds/genesis_bass/genesis_bass_037.wav",
"assets/sounds/genesis_bass/genesis_bass_038.wav", "assets/sounds/genesis_bass/genesis_bass_039.wav",
"assets/sounds/genesis_bass/genesis_bass_040.wav", "assets/sounds/genesis_bass/genesis_bass_041.wav",
"assets/sounds/genesis_bass/genesis_bass_042.wav", "assets/sounds/genesis_bass/genesis_bass_043.wav",
"assets/sounds/genesis_bass/genesis_bass_044.wav", "assets/sounds/genesis_bass/genesis_bass_045.wav",
"assets/sounds/genesis_bass/genesis_bass_046.wav", "assets/sounds/genesis_bass/genesis_bass_047.wav"
"assets/sounds/snes_synth/snes_synth_048.wav", "assets/sounds/snes_synth/snes_synth_049.wav",
"assets/sounds/snes_synth/snes_synth_050.wav", "assets/sounds/snes_synth/snes_synth_051.wav",
"assets/sounds/snes_synth/snes_synth_052.wav", "assets/sounds/snes_synth/snes_synth_053.wav",
"assets/sounds/snes_synth/snes_synth_054.wav", "assets/sounds/snes_synth/snes_synth_055.wav",
"assets/sounds/snes_synth/snes_synth_056.wav", "assets/sounds/snes_synth/snes_synth_057.wav",
"assets/sounds/snes_synth/snes_synth_058.wav", "assets/sounds/snes_synth/snes_synth_059.wav",
"assets/sounds/snes_synth/snes_synth_060.wav", "assets/sounds/snes_synth/snes_synth_061.wav",
"assets/sounds/snes_synth/snes_synth_062.wav", "assets/sounds/snes_synth/snes_synth_063.wav",
"assets/sounds/snes_synth/snes_synth_064.wav", "assets/sounds/snes_synth/snes_synth_065.wav",
"assets/sounds/snes_synth/snes_synth_066.wav", "assets/sounds/snes_synth/snes_synth_067.wav",
"assets/sounds/snes_synth/snes_synth_068.wav", "assets/sounds/snes_synth/snes_synth_069.wav",
"assets/sounds/snes_synth/snes_synth_070.wav", "assets/sounds/snes_synth/snes_synth_071.wav"
},
{ // Instrument 1 - Synth
"assets/sounds/snes_synth/snes_synth_048.wav", "assets/sounds/snes_synth/snes_synth_049.wav",
@ -109,18 +109,18 @@ const char* const INSTRUMENT_LANE_WAV[MAX_INSTRUMENT_TYPES][LANE_COUNT * OCTAVE_
"assets/sounds/snes_synth/snes_synth_070.wav", "assets/sounds/snes_synth/snes_synth_071.wav"
},
{ // Instrument 2
"assets/sounds/genesis_bass/genesis_bass_024.wav", "assets/sounds/genesis_bass/genesis_bass_025.wav",
"assets/sounds/genesis_bass/genesis_bass_026.wav", "assets/sounds/genesis_bass/genesis_bass_027.wav",
"assets/sounds/genesis_bass/genesis_bass_028.wav", "assets/sounds/genesis_bass/genesis_bass_029.wav",
"assets/sounds/genesis_bass/genesis_bass_030.wav", "assets/sounds/genesis_bass/genesis_bass_031.wav",
"assets/sounds/genesis_bass/genesis_bass_032.wav", "assets/sounds/genesis_bass/genesis_bass_033.wav",
"assets/sounds/genesis_bass/genesis_bass_034.wav", "assets/sounds/genesis_bass/genesis_bass_035.wav",
"assets/sounds/genesis_bass/genesis_bass_036.wav", "assets/sounds/genesis_bass/genesis_bass_037.wav",
"assets/sounds/genesis_bass/genesis_bass_038.wav", "assets/sounds/genesis_bass/genesis_bass_039.wav",
"assets/sounds/genesis_bass/genesis_bass_040.wav", "assets/sounds/genesis_bass/genesis_bass_041.wav",
"assets/sounds/genesis_bass/genesis_bass_042.wav", "assets/sounds/genesis_bass/genesis_bass_043.wav",
"assets/sounds/genesis_bass/genesis_bass_044.wav", "assets/sounds/genesis_bass/genesis_bass_045.wav",
"assets/sounds/genesis_bass/genesis_bass_046.wav", "assets/sounds/genesis_bass/genesis_bass_047.wav"
"assets/sounds/snes_synth/snes_synth_048.wav", "assets/sounds/snes_synth/snes_synth_049.wav",
"assets/sounds/snes_synth/snes_synth_050.wav", "assets/sounds/snes_synth/snes_synth_051.wav",
"assets/sounds/snes_synth/snes_synth_052.wav", "assets/sounds/snes_synth/snes_synth_053.wav",
"assets/sounds/snes_synth/snes_synth_054.wav", "assets/sounds/snes_synth/snes_synth_055.wav",
"assets/sounds/snes_synth/snes_synth_056.wav", "assets/sounds/snes_synth/snes_synth_057.wav",
"assets/sounds/snes_synth/snes_synth_058.wav", "assets/sounds/snes_synth/snes_synth_059.wav",
"assets/sounds/snes_synth/snes_synth_060.wav", "assets/sounds/snes_synth/snes_synth_061.wav",
"assets/sounds/snes_synth/snes_synth_062.wav", "assets/sounds/snes_synth/snes_synth_063.wav",
"assets/sounds/snes_synth/snes_synth_064.wav", "assets/sounds/snes_synth/snes_synth_065.wav",
"assets/sounds/snes_synth/snes_synth_066.wav", "assets/sounds/snes_synth/snes_synth_067.wav",
"assets/sounds/snes_synth/snes_synth_068.wav", "assets/sounds/snes_synth/snes_synth_069.wav",
"assets/sounds/snes_synth/snes_synth_070.wav", "assets/sounds/snes_synth/snes_synth_071.wav"
},
{ // Instrument 3
"assets/sounds/snes_synth/snes_synth_048.wav", "assets/sounds/snes_synth/snes_synth_049.wav",
@ -233,8 +233,6 @@ std::vector<Glyph> chart_from_song(const Song& song, int track_override)
// Log original glyph timing (time is bottom, time + duration is top)
float new_bottom_time = time_sec;
float new_top_time = time_sec + duration_sec;
std::printf("[NEW GLYPH] lane=%d bottom=%.3f top=%.3f dur=%.3f\n",
lane, new_bottom_time, new_top_time, duration_sec);
Glyph* last_in_lane = nullptr;
for (size_t i = glyphs.size(); i-- > 0;)
@ -251,21 +249,13 @@ std::vector<Glyph> chart_from_song(const Song& song, int track_override)
float existing_bottom = last_in_lane->time;
float existing_top = last_in_lane->time + last_in_lane->duration_sec;
std::printf(" [CHECK] existing lane=%d bottom=%.3f top=%.3f vs new_bottom=%.3f\n",
last_in_lane->lane, existing_bottom, existing_top, new_bottom_time);
if (existing_top > new_bottom_time)
{
// Truncate existing glyph so its top doesn't go past new glyph's bottom
float shortened_duration = new_bottom_time - existing_bottom;
std::printf(" [OVERLAP DETECTED] shortened_dur=%.3f (was %.3f)\n",
shortened_duration, last_in_lane->duration_sec);
if (shortened_duration < MIN_GLYPH_DURATION_SEC)
{
std::printf(" [SKIP] shortened duration %.3f < MIN %.3f, skipping new glyph\n",
shortened_duration, MIN_GLYPH_DURATION_SEC);
note_index++;
continue;
}
@ -273,14 +263,10 @@ std::vector<Glyph> chart_from_song(const Song& song, int track_override)
float old_duration = last_in_lane->duration_sec;
last_in_lane->duration_sec = shortened_duration;
std::printf(" [TRUNCATED] lane=%d: duration %.3f -> %.3f (new_top=%.3f)\n",
last_in_lane->lane, old_duration, shortened_duration,
last_in_lane->time + shortened_duration);
}
}
glyphs.push_back(Glyph{time_sec, duration_sec, lane, instrument_slot, octave});
std::printf(" [ADDED] glyph count now: %zu\n\n", glyphs.size());
note_index++;
}
@ -454,20 +440,16 @@ public:
return false;
}
bool is_instrument_auto_played(int instrument_slot) const
{
return INSTRUMENT_PHYSICAL_GAMEPAD[instrument_slot] < 0;
}
bool is_lane_held_by_instrument(int lane, int instrument_slot) const
{
int physical_id = INSTRUMENT_PHYSICAL_GAMEPAD[instrument_slot];
if (physical_id < 0)
{
if (IsKeyDown(KEY_KEYS[lane]))
return true;
for (int i = 0; i < MAX_GAMEPADS; i++)
{
if (IsGamepadAvailable(i) && IsGamepadButtonDown(i, GAMEPAD_BUTTONS[lane]))
return true;
}
return false;
}
return IsGamepadAvailable(physical_id) &&
IsGamepadButtonDown(physical_id, GAMEPAD_BUTTONS[lane]);
}
@ -476,6 +458,8 @@ public:
{
for (int slot = 0; slot < MAX_INSTRUMENT_TYPES; slot++)
{
if (is_instrument_auto_played(slot))
continue;
if (is_lane_held_by_instrument(lane, slot))
continue;
auto it = std::find_if(active_sustained.begin(), active_sustained.end(),
@ -499,14 +483,7 @@ public:
{
int physical_id = INSTRUMENT_PHYSICAL_GAMEPAD[instrument_slot];
if (physical_id < 0)
{
for (int i = 0; i < MAX_GAMEPADS; i++)
{
if (IsGamepadAvailable(i) && IsGamepadButtonPressed(i, GAMEPAD_BUTTONS[lane]))
return true;
}
return false;
}
return IsGamepadAvailable(physical_id) &&
IsGamepadButtonPressed(physical_id, GAMEPAD_BUTTONS[lane]);
}
@ -613,8 +590,6 @@ public:
{
float bottom_hits_line_time = g.time + chart_time_offset;
float top_hits_line_time = bottom_hits_line_time + g.duration_sec;
std::printf("[chart] glyph lane=%d bottom_time=%.3f top_time=%.3f dur=%.3f\n",
g.lane, bottom_hits_line_time, top_hits_line_time, g.duration_sec);
}
debug_bottom_printed = true;
}
@ -717,6 +692,8 @@ public:
continue;
if (missed_notes.count(n) != 0)
continue;
if (is_instrument_auto_played(n->instrument_slot))
continue;
float bottom_y = glyph_bottom_y(*n);
if (bottom_y > hit_line_y + HIT_ZONE_MARGIN)
{
@ -755,25 +732,21 @@ public:
}
}
if (dev_auto_hit_mode)
std::vector<Glyph*> to_auto_consume;
for (Glyph* n : spawned)
{
std::vector<Glyph*> to_consume;
for (Glyph* n : spawned)
{
if (completed_notes.count(n) != 0)
continue;
if (is_note_hittable(*n))
{
to_consume.push_back(n);
}
}
for (Glyph* n : to_consume)
{
consume_note(n);
}
if (completed_notes.count(n) != 0)
continue;
if (!is_note_hittable(*n))
continue;
if (dev_auto_hit_mode || is_instrument_auto_played(n->instrument_slot))
to_auto_consume.push_back(n);
}
else
for (Glyph* n : to_auto_consume)
{
consume_note(n);
}
for (int lane = 0; lane < LANE_COUNT; lane++)
{
stop_playing_released_notes(lane, time_per_glyph_height);
@ -789,17 +762,13 @@ public:
for (Glyph* n : spawned)
{
if (n->lane != lane)
{
continue;
}
if (!is_note_hittable(*n))
{
continue;
}
if (is_instrument_auto_played(n->instrument_slot))
continue;
if (!lane_pressed_by_instrument_owner(lane, n->instrument_slot))
{
continue;
}
float bottom_y = glyph_bottom_y(*n);
float d = fabsf(bottom_y - hit_line_y);
if (d < best_dist)
@ -818,7 +787,6 @@ public:
score = std::max(0, score - 25);
}
}
}
if (is_menu_pressed())
{

View File

@ -88,23 +88,31 @@ public:
}
}
bool all_selected = true;
bool at_least_one_selected = false;
for (int s = 0; s < MAX_INSTRUMENT_TYPES; s++)
{
if (instrument_owner[s] < 0)
if (instrument_owner[s] >= 0)
{
all_selected = false;
at_least_one_selected = true;
break;
}
}
if (all_selected)
if (at_least_one_selected)
{
if (IsKeyPressed(KEY_ENTER))
{
for (int i = 0; i < MAX_INSTRUMENT_TYPES; i++)
{
INSTRUMENT_GAMEPAD_INDEX[i] = instrument_owner[i];
INSTRUMENT_PHYSICAL_GAMEPAD[i] = participant_order[instrument_owner[i]];
if (instrument_owner[i] >= 0)
{
INSTRUMENT_GAMEPAD_INDEX[i] = instrument_owner[i];
INSTRUMENT_PHYSICAL_GAMEPAD[i] = participant_order[instrument_owner[i]];
}
else
{
INSTRUMENT_GAMEPAD_INDEX[i] = -1;
INSTRUMENT_PHYSICAL_GAMEPAD[i] = -1;
}
}
game->go_to_scene("ghhb");
return;
@ -115,8 +123,16 @@ public:
{
for (int i = 0; i < MAX_INSTRUMENT_TYPES; i++)
{
INSTRUMENT_GAMEPAD_INDEX[i] = instrument_owner[i];
INSTRUMENT_PHYSICAL_GAMEPAD[i] = participant_order[instrument_owner[i]];
if (instrument_owner[i] >= 0)
{
INSTRUMENT_GAMEPAD_INDEX[i] = instrument_owner[i];
INSTRUMENT_PHYSICAL_GAMEPAD[i] = participant_order[instrument_owner[i]];
}
else
{
INSTRUMENT_GAMEPAD_INDEX[i] = -1;
INSTRUMENT_PHYSICAL_GAMEPAD[i] = -1;
}
}
game->go_to_scene("ghhb");
return;
@ -186,36 +202,52 @@ public:
const float label_font_size = 60.0f;
const float label_offset = 50.0f;
const float label_offset_bottom = 110.0f;
auto draw_player_label = [this, &player_labels, label_font_size, label_offset,
label_offset_bottom](float ix, float iy, int slot) {
if (instrument_owner[slot] < 0)
return;
const char* label = player_labels[instrument_owner[slot]];
float lw = MeasureTextEx(font, label, label_font_size, 1.0f).x;
float ly = (slot == SLOT_BOTTOM) ? iy - label_offset_bottom : iy + label_offset;
DrawTextEx(font, label, Vector2{ix - lw * 0.5f, ly}, label_font_size, 1.0f, WHITE);
auto draw_slot_label = [this, &player_labels, label_font_size, label_offset,
label_offset_bottom](float ix, float iy, int slot) {
if (instrument_owner[slot] >= 0)
{
const char* label = player_labels[instrument_owner[slot]];
float lw = MeasureTextEx(font, label, label_font_size, 1.0f).x;
float ly = (slot == SLOT_BOTTOM) ? iy - label_offset_bottom : iy + label_offset;
DrawTextEx(font, label, Vector2{ix - lw * 0.5f, ly}, label_font_size, 1.0f, WHITE);
}
else
{
const char* label = "CPU";
float lw = MeasureTextEx(font, label, label_font_size, 1.0f).x;
float ly = (slot == SLOT_BOTTOM) ? iy - label_offset_bottom : iy + label_offset;
DrawTextEx(font, label, Vector2{ix - lw * 0.5f, ly}, label_font_size, 1.0f,
Color{180, 180, 180, 255});
}
};
draw_player_label(cx, icon_y_top, SLOT_TOP);
draw_player_label(cx, icon_y_bottom, SLOT_BOTTOM);
draw_player_label(icon_x_left, cy, SLOT_LEFT);
draw_player_label(icon_x_right, cy, SLOT_RIGHT);
draw_slot_label(cx, icon_y_top, SLOT_TOP);
draw_slot_label(cx, icon_y_bottom, SLOT_BOTTOM);
draw_slot_label(icon_x_left, cy, SLOT_LEFT);
draw_slot_label(icon_x_right, cy, SLOT_RIGHT);
bool all_selected = true;
bool at_least_one_selected = false;
for (int s = 0; s < MAX_INSTRUMENT_TYPES; s++)
{
if (instrument_owner[s] < 0)
if (instrument_owner[s] >= 0)
{
all_selected = false;
at_least_one_selected = true;
break;
}
}
if (all_selected)
if (at_least_one_selected)
{
const char* prompt = "Press Start to begin";
float font_size = 24.0f;
float pw = MeasureTextEx(font, prompt, font_size, 1.0f).x;
DrawTextEx(font, prompt, Vector2{cx - pw * 0.5f, h - 40.0f}, font_size, 1.0f, WHITE);
}
else
{
const char* prompt = "Select at least one instrument";
float font_size = 24.0f;
float pw = MeasureTextEx(font, prompt, font_size, 1.0f).x;
DrawTextEx(font, prompt, Vector2{cx - pw * 0.5f, h - 40.0f}, font_size, 1.0f, WHITE);
}
}
};