Fixes
This commit is contained in:
parent
c370dbef9a
commit
65a1c122c4
@ -10,9 +10,9 @@ using SongCatalogEntry = std::pair<std::string, int>;
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inline std::vector<SongCatalogEntry> get_song_catalog()
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{
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return {
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{"assets/songs/json/mary.json", 0},
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{"assets/songs/json/pallettown.json", 0},
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{"assets/songs/json/tetris.json", 0},
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{"assets/songs/json/mary.json", -1},
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{"assets/songs/json/pallettown.json", -1},
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{"assets/songs/json/tetris.json", -1},
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{"assets/songs/json/undertale.json", 0},
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};
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}
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@ -81,18 +81,18 @@ const Color INSTRUMENT_COLORS[MAX_INSTRUMENT_TYPES] = {
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const char* const INSTRUMENT_LANE_WAV[MAX_INSTRUMENT_TYPES][LANE_COUNT * OCTAVE_COUNT] {
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{ // Instrument 0 - Bass
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"assets/sounds/genesis_bass/genesis_bass_024.wav", "assets/sounds/genesis_bass/genesis_bass_025.wav",
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"assets/sounds/genesis_bass/genesis_bass_026.wav", "assets/sounds/genesis_bass/genesis_bass_027.wav",
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"assets/sounds/genesis_bass/genesis_bass_028.wav", "assets/sounds/genesis_bass/genesis_bass_029.wav",
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"assets/sounds/genesis_bass/genesis_bass_030.wav", "assets/sounds/genesis_bass/genesis_bass_031.wav",
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"assets/sounds/genesis_bass/genesis_bass_032.wav", "assets/sounds/genesis_bass/genesis_bass_033.wav",
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"assets/sounds/genesis_bass/genesis_bass_034.wav", "assets/sounds/genesis_bass/genesis_bass_035.wav",
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"assets/sounds/genesis_bass/genesis_bass_036.wav", "assets/sounds/genesis_bass/genesis_bass_037.wav",
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"assets/sounds/genesis_bass/genesis_bass_038.wav", "assets/sounds/genesis_bass/genesis_bass_039.wav",
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"assets/sounds/genesis_bass/genesis_bass_040.wav", "assets/sounds/genesis_bass/genesis_bass_041.wav",
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"assets/sounds/genesis_bass/genesis_bass_042.wav", "assets/sounds/genesis_bass/genesis_bass_043.wav",
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"assets/sounds/genesis_bass/genesis_bass_044.wav", "assets/sounds/genesis_bass/genesis_bass_045.wav",
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"assets/sounds/genesis_bass/genesis_bass_046.wav", "assets/sounds/genesis_bass/genesis_bass_047.wav"
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"assets/sounds/snes_synth/snes_synth_048.wav", "assets/sounds/snes_synth/snes_synth_049.wav",
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"assets/sounds/snes_synth/snes_synth_050.wav", "assets/sounds/snes_synth/snes_synth_051.wav",
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"assets/sounds/snes_synth/snes_synth_052.wav", "assets/sounds/snes_synth/snes_synth_053.wav",
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"assets/sounds/snes_synth/snes_synth_054.wav", "assets/sounds/snes_synth/snes_synth_055.wav",
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"assets/sounds/snes_synth/snes_synth_056.wav", "assets/sounds/snes_synth/snes_synth_057.wav",
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"assets/sounds/snes_synth/snes_synth_058.wav", "assets/sounds/snes_synth/snes_synth_059.wav",
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"assets/sounds/snes_synth/snes_synth_060.wav", "assets/sounds/snes_synth/snes_synth_061.wav",
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"assets/sounds/snes_synth/snes_synth_062.wav", "assets/sounds/snes_synth/snes_synth_063.wav",
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"assets/sounds/snes_synth/snes_synth_064.wav", "assets/sounds/snes_synth/snes_synth_065.wav",
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"assets/sounds/snes_synth/snes_synth_066.wav", "assets/sounds/snes_synth/snes_synth_067.wav",
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"assets/sounds/snes_synth/snes_synth_068.wav", "assets/sounds/snes_synth/snes_synth_069.wav",
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"assets/sounds/snes_synth/snes_synth_070.wav", "assets/sounds/snes_synth/snes_synth_071.wav"
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},
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{ // Instrument 1 - Synth
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"assets/sounds/snes_synth/snes_synth_048.wav", "assets/sounds/snes_synth/snes_synth_049.wav",
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@ -109,18 +109,18 @@ const char* const INSTRUMENT_LANE_WAV[MAX_INSTRUMENT_TYPES][LANE_COUNT * OCTAVE_
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"assets/sounds/snes_synth/snes_synth_070.wav", "assets/sounds/snes_synth/snes_synth_071.wav"
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},
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{ // Instrument 2
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"assets/sounds/genesis_bass/genesis_bass_024.wav", "assets/sounds/genesis_bass/genesis_bass_025.wav",
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"assets/sounds/genesis_bass/genesis_bass_026.wav", "assets/sounds/genesis_bass/genesis_bass_027.wav",
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"assets/sounds/genesis_bass/genesis_bass_028.wav", "assets/sounds/genesis_bass/genesis_bass_029.wav",
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"assets/sounds/genesis_bass/genesis_bass_030.wav", "assets/sounds/genesis_bass/genesis_bass_031.wav",
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"assets/sounds/genesis_bass/genesis_bass_032.wav", "assets/sounds/genesis_bass/genesis_bass_033.wav",
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"assets/sounds/genesis_bass/genesis_bass_034.wav", "assets/sounds/genesis_bass/genesis_bass_035.wav",
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"assets/sounds/genesis_bass/genesis_bass_036.wav", "assets/sounds/genesis_bass/genesis_bass_037.wav",
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"assets/sounds/genesis_bass/genesis_bass_038.wav", "assets/sounds/genesis_bass/genesis_bass_039.wav",
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"assets/sounds/genesis_bass/genesis_bass_040.wav", "assets/sounds/genesis_bass/genesis_bass_041.wav",
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"assets/sounds/genesis_bass/genesis_bass_042.wav", "assets/sounds/genesis_bass/genesis_bass_043.wav",
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"assets/sounds/genesis_bass/genesis_bass_044.wav", "assets/sounds/genesis_bass/genesis_bass_045.wav",
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"assets/sounds/genesis_bass/genesis_bass_046.wav", "assets/sounds/genesis_bass/genesis_bass_047.wav"
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"assets/sounds/snes_synth/snes_synth_048.wav", "assets/sounds/snes_synth/snes_synth_049.wav",
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"assets/sounds/snes_synth/snes_synth_050.wav", "assets/sounds/snes_synth/snes_synth_051.wav",
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"assets/sounds/snes_synth/snes_synth_052.wav", "assets/sounds/snes_synth/snes_synth_053.wav",
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"assets/sounds/snes_synth/snes_synth_054.wav", "assets/sounds/snes_synth/snes_synth_055.wav",
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"assets/sounds/snes_synth/snes_synth_056.wav", "assets/sounds/snes_synth/snes_synth_057.wav",
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"assets/sounds/snes_synth/snes_synth_058.wav", "assets/sounds/snes_synth/snes_synth_059.wav",
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"assets/sounds/snes_synth/snes_synth_060.wav", "assets/sounds/snes_synth/snes_synth_061.wav",
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"assets/sounds/snes_synth/snes_synth_062.wav", "assets/sounds/snes_synth/snes_synth_063.wav",
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"assets/sounds/snes_synth/snes_synth_064.wav", "assets/sounds/snes_synth/snes_synth_065.wav",
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"assets/sounds/snes_synth/snes_synth_066.wav", "assets/sounds/snes_synth/snes_synth_067.wav",
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"assets/sounds/snes_synth/snes_synth_068.wav", "assets/sounds/snes_synth/snes_synth_069.wav",
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"assets/sounds/snes_synth/snes_synth_070.wav", "assets/sounds/snes_synth/snes_synth_071.wav"
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},
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{ // Instrument 3
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"assets/sounds/snes_synth/snes_synth_048.wav", "assets/sounds/snes_synth/snes_synth_049.wav",
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@ -233,8 +233,6 @@ std::vector<Glyph> chart_from_song(const Song& song, int track_override)
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// Log original glyph timing (time is bottom, time + duration is top)
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float new_bottom_time = time_sec;
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float new_top_time = time_sec + duration_sec;
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std::printf("[NEW GLYPH] lane=%d bottom=%.3f top=%.3f dur=%.3f\n",
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lane, new_bottom_time, new_top_time, duration_sec);
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Glyph* last_in_lane = nullptr;
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for (size_t i = glyphs.size(); i-- > 0;)
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@ -251,21 +249,13 @@ std::vector<Glyph> chart_from_song(const Song& song, int track_override)
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float existing_bottom = last_in_lane->time;
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float existing_top = last_in_lane->time + last_in_lane->duration_sec;
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std::printf(" [CHECK] existing lane=%d bottom=%.3f top=%.3f vs new_bottom=%.3f\n",
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last_in_lane->lane, existing_bottom, existing_top, new_bottom_time);
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if (existing_top > new_bottom_time)
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{
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// Truncate existing glyph so its top doesn't go past new glyph's bottom
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float shortened_duration = new_bottom_time - existing_bottom;
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std::printf(" [OVERLAP DETECTED] shortened_dur=%.3f (was %.3f)\n",
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shortened_duration, last_in_lane->duration_sec);
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if (shortened_duration < MIN_GLYPH_DURATION_SEC)
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{
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std::printf(" [SKIP] shortened duration %.3f < MIN %.3f, skipping new glyph\n",
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shortened_duration, MIN_GLYPH_DURATION_SEC);
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note_index++;
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continue;
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}
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@ -273,14 +263,10 @@ std::vector<Glyph> chart_from_song(const Song& song, int track_override)
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float old_duration = last_in_lane->duration_sec;
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last_in_lane->duration_sec = shortened_duration;
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std::printf(" [TRUNCATED] lane=%d: duration %.3f -> %.3f (new_top=%.3f)\n",
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last_in_lane->lane, old_duration, shortened_duration,
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last_in_lane->time + shortened_duration);
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}
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}
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glyphs.push_back(Glyph{time_sec, duration_sec, lane, instrument_slot, octave});
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std::printf(" [ADDED] glyph count now: %zu\n\n", glyphs.size());
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note_index++;
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}
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@ -454,20 +440,16 @@ public:
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return false;
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}
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bool is_instrument_auto_played(int instrument_slot) const
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{
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return INSTRUMENT_PHYSICAL_GAMEPAD[instrument_slot] < 0;
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}
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bool is_lane_held_by_instrument(int lane, int instrument_slot) const
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{
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int physical_id = INSTRUMENT_PHYSICAL_GAMEPAD[instrument_slot];
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if (physical_id < 0)
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{
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if (IsKeyDown(KEY_KEYS[lane]))
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return true;
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for (int i = 0; i < MAX_GAMEPADS; i++)
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{
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if (IsGamepadAvailable(i) && IsGamepadButtonDown(i, GAMEPAD_BUTTONS[lane]))
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return true;
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}
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return false;
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}
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return IsGamepadAvailable(physical_id) &&
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IsGamepadButtonDown(physical_id, GAMEPAD_BUTTONS[lane]);
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}
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@ -476,6 +458,8 @@ public:
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{
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for (int slot = 0; slot < MAX_INSTRUMENT_TYPES; slot++)
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{
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if (is_instrument_auto_played(slot))
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continue;
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if (is_lane_held_by_instrument(lane, slot))
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continue;
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auto it = std::find_if(active_sustained.begin(), active_sustained.end(),
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@ -499,14 +483,7 @@ public:
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{
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int physical_id = INSTRUMENT_PHYSICAL_GAMEPAD[instrument_slot];
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if (physical_id < 0)
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{
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for (int i = 0; i < MAX_GAMEPADS; i++)
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{
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if (IsGamepadAvailable(i) && IsGamepadButtonPressed(i, GAMEPAD_BUTTONS[lane]))
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return true;
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}
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return false;
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}
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return IsGamepadAvailable(physical_id) &&
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IsGamepadButtonPressed(physical_id, GAMEPAD_BUTTONS[lane]);
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}
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@ -613,8 +590,6 @@ public:
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{
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float bottom_hits_line_time = g.time + chart_time_offset;
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float top_hits_line_time = bottom_hits_line_time + g.duration_sec;
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std::printf("[chart] glyph lane=%d bottom_time=%.3f top_time=%.3f dur=%.3f\n",
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g.lane, bottom_hits_line_time, top_hits_line_time, g.duration_sec);
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}
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debug_bottom_printed = true;
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}
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@ -717,6 +692,8 @@ public:
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continue;
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if (missed_notes.count(n) != 0)
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continue;
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if (is_instrument_auto_played(n->instrument_slot))
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continue;
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float bottom_y = glyph_bottom_y(*n);
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if (bottom_y > hit_line_y + HIT_ZONE_MARGIN)
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{
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@ -755,25 +732,21 @@ public:
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}
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}
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if (dev_auto_hit_mode)
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{
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std::vector<Glyph*> to_consume;
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std::vector<Glyph*> to_auto_consume;
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for (Glyph* n : spawned)
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{
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if (completed_notes.count(n) != 0)
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continue;
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if (is_note_hittable(*n))
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{
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to_consume.push_back(n);
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if (!is_note_hittable(*n))
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continue;
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if (dev_auto_hit_mode || is_instrument_auto_played(n->instrument_slot))
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to_auto_consume.push_back(n);
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}
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}
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for (Glyph* n : to_consume)
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for (Glyph* n : to_auto_consume)
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{
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consume_note(n);
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}
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}
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else
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{
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for (int lane = 0; lane < LANE_COUNT; lane++)
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{
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stop_playing_released_notes(lane, time_per_glyph_height);
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@ -789,17 +762,13 @@ public:
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for (Glyph* n : spawned)
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{
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if (n->lane != lane)
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{
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continue;
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}
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if (!is_note_hittable(*n))
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{
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continue;
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}
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if (is_instrument_auto_played(n->instrument_slot))
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continue;
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if (!lane_pressed_by_instrument_owner(lane, n->instrument_slot))
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{
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continue;
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}
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float bottom_y = glyph_bottom_y(*n);
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float d = fabsf(bottom_y - hit_line_y);
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if (d < best_dist)
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@ -818,7 +787,6 @@ public:
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score = std::max(0, score - 25);
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}
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}
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}
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if (is_menu_pressed())
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{
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@ -88,24 +88,32 @@ public:
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}
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}
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bool all_selected = true;
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bool at_least_one_selected = false;
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for (int s = 0; s < MAX_INSTRUMENT_TYPES; s++)
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{
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if (instrument_owner[s] < 0)
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if (instrument_owner[s] >= 0)
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{
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all_selected = false;
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at_least_one_selected = true;
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break;
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}
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}
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if (all_selected)
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if (at_least_one_selected)
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{
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if (IsKeyPressed(KEY_ENTER))
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{
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for (int i = 0; i < MAX_INSTRUMENT_TYPES; i++)
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{
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if (instrument_owner[i] >= 0)
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{
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INSTRUMENT_GAMEPAD_INDEX[i] = instrument_owner[i];
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INSTRUMENT_PHYSICAL_GAMEPAD[i] = participant_order[instrument_owner[i]];
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}
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else
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{
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INSTRUMENT_GAMEPAD_INDEX[i] = -1;
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INSTRUMENT_PHYSICAL_GAMEPAD[i] = -1;
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}
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}
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game->go_to_scene("ghhb");
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return;
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}
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@ -114,10 +122,18 @@ public:
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if (IsGamepadAvailable(gp) && IsGamepadButtonPressed(gp, GAMEPAD_BUTTON_MIDDLE_RIGHT))
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{
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for (int i = 0; i < MAX_INSTRUMENT_TYPES; i++)
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{
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if (instrument_owner[i] >= 0)
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{
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INSTRUMENT_GAMEPAD_INDEX[i] = instrument_owner[i];
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INSTRUMENT_PHYSICAL_GAMEPAD[i] = participant_order[instrument_owner[i]];
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}
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else
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{
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INSTRUMENT_GAMEPAD_INDEX[i] = -1;
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INSTRUMENT_PHYSICAL_GAMEPAD[i] = -1;
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}
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}
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game->go_to_scene("ghhb");
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return;
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}
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@ -186,36 +202,52 @@ public:
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const float label_font_size = 60.0f;
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const float label_offset = 50.0f;
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const float label_offset_bottom = 110.0f;
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auto draw_player_label = [this, &player_labels, label_font_size, label_offset,
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auto draw_slot_label = [this, &player_labels, label_font_size, label_offset,
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label_offset_bottom](float ix, float iy, int slot) {
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if (instrument_owner[slot] < 0)
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return;
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if (instrument_owner[slot] >= 0)
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{
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const char* label = player_labels[instrument_owner[slot]];
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float lw = MeasureTextEx(font, label, label_font_size, 1.0f).x;
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float ly = (slot == SLOT_BOTTOM) ? iy - label_offset_bottom : iy + label_offset;
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DrawTextEx(font, label, Vector2{ix - lw * 0.5f, ly}, label_font_size, 1.0f, WHITE);
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}
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else
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{
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const char* label = "CPU";
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float lw = MeasureTextEx(font, label, label_font_size, 1.0f).x;
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float ly = (slot == SLOT_BOTTOM) ? iy - label_offset_bottom : iy + label_offset;
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DrawTextEx(font, label, Vector2{ix - lw * 0.5f, ly}, label_font_size, 1.0f,
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Color{180, 180, 180, 255});
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}
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};
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draw_player_label(cx, icon_y_top, SLOT_TOP);
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draw_player_label(cx, icon_y_bottom, SLOT_BOTTOM);
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draw_player_label(icon_x_left, cy, SLOT_LEFT);
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draw_player_label(icon_x_right, cy, SLOT_RIGHT);
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draw_slot_label(cx, icon_y_top, SLOT_TOP);
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draw_slot_label(cx, icon_y_bottom, SLOT_BOTTOM);
|
||||
draw_slot_label(icon_x_left, cy, SLOT_LEFT);
|
||||
draw_slot_label(icon_x_right, cy, SLOT_RIGHT);
|
||||
|
||||
bool all_selected = true;
|
||||
bool at_least_one_selected = false;
|
||||
for (int s = 0; s < MAX_INSTRUMENT_TYPES; s++)
|
||||
{
|
||||
if (instrument_owner[s] < 0)
|
||||
if (instrument_owner[s] >= 0)
|
||||
{
|
||||
all_selected = false;
|
||||
at_least_one_selected = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (all_selected)
|
||||
if (at_least_one_selected)
|
||||
{
|
||||
const char* prompt = "Press Start to begin";
|
||||
float font_size = 24.0f;
|
||||
float pw = MeasureTextEx(font, prompt, font_size, 1.0f).x;
|
||||
DrawTextEx(font, prompt, Vector2{cx - pw * 0.5f, h - 40.0f}, font_size, 1.0f, WHITE);
|
||||
}
|
||||
else
|
||||
{
|
||||
const char* prompt = "Select at least one instrument";
|
||||
float font_size = 24.0f;
|
||||
float pw = MeasureTextEx(font, prompt, font_size, 1.0f).x;
|
||||
DrawTextEx(font, prompt, Vector2{cx - pw * 0.5f, h - 40.0f}, font_size, 1.0f, WHITE);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
Loading…
Reference in New Issue
Block a user