Merge branch 'master' of mx.cogentleman.com:cogentleman/guitarHeroButBetter
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commit
6a4c712f96
@ -16,7 +16,9 @@ namespace
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{
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constexpr int LANE_COUNT = 12;
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constexpr int OCTAVE_COUNT = 3;
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constexpr int OCTAVE_OFFSET = 48;
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constexpr int MIDI_LANE_MIN = 48;
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constexpr int MIDI_LANE_MAX = 83;
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constexpr int MIDI_LANE_COUNT = MIDI_LANE_MAX - MIDI_LANE_MIN + 1;
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constexpr int MAX_GAMEPADS = 4;
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constexpr int MAX_INSTRUMENT_TYPES = MAX_GAMEPADS;
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constexpr float RECEPTOR_HEIGHT = 150.0f;
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@ -26,7 +28,7 @@ constexpr float SCROLL_PX_PER_SEC = 350.0f;
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constexpr float LEAD_OFFSET_SECONDS = 3.0f;
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constexpr float GLYPH_HEIGHT_FRACTION_OF_LANE = 0.5f;
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constexpr float MIN_SUSTAIN_FALLBACK_SEC = 0.05f;
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constexpr float MIN_GLYPH_DURATION_SEC = 0.05f;
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constexpr float MIN_GLYPH_DURATION_SEC = 0.1f;
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const int GAMEPAD_BUTTONS[LANE_COUNT] = {
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GAMEPAD_BUTTON_LEFT_FACE_LEFT, // Left
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@ -87,7 +89,8 @@ const float INSTRUMENT_VOLUME[MAX_INSTRUMENT_TYPES] = {
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0.6f
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};
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const char* const INSTRUMENT_LANE_WAV[MAX_INSTRUMENT_TYPES][LANE_COUNT * OCTAVE_COUNT] {
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/* Index i = MIDI note (48 + i); notes outside [48, 83] are not rendered. */
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const char* const INSTRUMENT_LANE_WAV[MAX_INSTRUMENT_TYPES][MIDI_LANE_COUNT] {
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{ // Instrument 0 - Synth
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"assets/sounds/snes_synth/snes_synth_048.wav", "assets/sounds/snes_synth/snes_synth_049.wav",
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"assets/sounds/snes_synth/snes_synth_050.wav", "assets/sounds/snes_synth/snes_synth_051.wav",
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@ -242,7 +245,7 @@ std::vector<Glyph> chart_from_song(const Song& song, int track_override)
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std::vector<std::pair<int, const Note*>> timed_notes;
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for (const Note& note : track.notes)
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{
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if (note.midi >= 0 && note.midi <= 127)
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if (note.midi >= MIDI_LANE_MIN && note.midi <= MIDI_LANE_MAX)
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timed_notes.push_back({note.ticks, ¬e});
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}
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std::sort(timed_notes.begin(), timed_notes.end(),
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@ -258,11 +261,9 @@ std::vector<Glyph> chart_from_song(const Song& song, int track_override)
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const Note& note = *pair.second;
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float time_sec = note.ticks / ticks_per_sec; // This is now the BOTTOM time
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float duration_sec = note.duration_ticks / ticks_per_sec;
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int lane = note.midi % LANE_COUNT;
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int offset = 0;
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if (note.midi >= OCTAVE_OFFSET)
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offset = OCTAVE_OFFSET;
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int octave = (note.midi - offset) % (LANE_COUNT * OCTAVE_COUNT);
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int wav_index = note.midi - MIDI_LANE_MIN;
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int lane = wav_index % LANE_COUNT;
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int octave = wav_index;
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int instrument_slot = note_index % MAX_INSTRUMENT_TYPES;
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// Log original glyph timing (time is bottom, time + duration is top)
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@ -356,8 +357,8 @@ public:
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float lane_width = 0.0f;
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float screen_width = 0.0f;
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float screen_height = 0.0f;
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Sound note_sounds[MAX_INSTRUMENT_TYPES][LANE_COUNT * OCTAVE_COUNT] = {{0}};
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bool note_sounds_loaded[MAX_INSTRUMENT_TYPES][LANE_COUNT * OCTAVE_COUNT] = {{false}};
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Sound note_sounds[MAX_INSTRUMENT_TYPES][MIDI_LANE_COUNT] = {{0}};
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bool note_sounds_loaded[MAX_INSTRUMENT_TYPES][MIDI_LANE_COUNT] = {{false}};
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std::deque<Sound> note_sounds_playing[LANE_COUNT][MAX_INSTRUMENT_TYPES];
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static constexpr float PRESS_FLASH_DURATION = 0.12f;
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float press_flash_timer[LANE_COUNT] = {0};
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@ -424,7 +425,7 @@ public:
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}
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for (int slot = 0; slot < MAX_INSTRUMENT_TYPES; slot++)
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{
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for (int lane = 0; lane < LANE_COUNT * OCTAVE_COUNT; lane++)
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for (int lane = 0; lane < MIDI_LANE_COUNT; lane++)
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{
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if (note_sounds_loaded[slot][lane])
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{
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@ -445,7 +446,7 @@ public:
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update_layout();
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for (int slot = 0; slot < MAX_INSTRUMENT_TYPES; slot++)
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{
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for (int lane = 0; lane < LANE_COUNT * OCTAVE_COUNT; lane++)
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for (int lane = 0; lane < MIDI_LANE_COUNT; lane++)
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{
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const char* path = INSTRUMENT_LANE_WAV[slot][lane];
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if (FileExists(path))
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@ -32,9 +32,9 @@ public:
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static constexpr const char* INSTRUMENT_IMAGE_PATHS[MAX_INSTRUMENT_TYPES] = {
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"assets/instruments/guitar.png",
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"assets/instruments/piano.png",
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"assets/instruments/violin.png",
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"assets/instruments/sax.png",
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"assets/instruments/violin.png",
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"assets/instruments/piano.png",
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};
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std::array<int, MAX_INSTRUMENT_TYPES> instrument_owner = {-1, -1, -1, -1};
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@ -15,11 +15,14 @@ public:
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void update(float delta_time) override
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{
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// Trigger scene change on Enter key or gamepad start button.
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if (IsKeyPressed(KEY_ENTER) || IsGamepadButtonPressed(0, GAMEPAD_BUTTON_MIDDLE_RIGHT))
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bool start = IsKeyPressed(KEY_ENTER);
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for (int gp = 0; gp < 4; gp++)
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{
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game->go_to_scene("song_select");
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if (IsGamepadAvailable(gp) && IsGamepadButtonPressed(gp, GAMEPAD_BUTTON_MIDDLE_RIGHT))
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start = true;
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}
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if (start)
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game->go_to_scene("song_select");
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}
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void draw() override
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