Songs now only play specific tracks from the MIDI, and instruments are ignored (each player still has their own instrument)

This commit is contained in:
Gordon Weeks 2026-01-31 14:49:27 -08:00
parent e1c6f4d2f9
commit 727fd97f39
4 changed files with 93 additions and 45 deletions

View File

@ -1,20 +1,30 @@
#pragma once
#include <string>
#include <utility>
#include <vector>
inline std::vector<std::string> get_song_catalog()
/** -1 = pick track by most notes; 0-based index = use that track for the chart. */
using SongCatalogEntry = std::pair<std::string, int>;
inline std::vector<SongCatalogEntry> get_song_catalog()
{
return {
"assets/songs/json/mary.json",
"assets/songs/json/pallettown.json",
"assets/songs/json/tetris.json",
"assets/songs/json/undertale.json",
{"assets/songs/json/mary.json", -1},
{"assets/songs/json/pallettown.json", -1},
{"assets/songs/json/tetris.json", -1},
{"assets/songs/json/undertale.json", 0},
};
}
inline std::string get_default_song_path()
{
auto catalog = get_song_catalog();
return catalog.empty() ? "" : catalog.front();
return catalog.empty() ? "" : catalog.front().first;
}
inline int get_default_track_override()
{
auto catalog = get_song_catalog();
return catalog.empty() ? -1 : catalog.front().second;
}

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@ -13,6 +13,7 @@
int INSTRUMENT_GAMEPAD_INDEX[MAX_INSTRUMENT_TYPES] = {-1, -1, -1, -1};
int INSTRUMENT_PHYSICAL_GAMEPAD[MAX_INSTRUMENT_TYPES] = {-1, -1, -1, -1};
std::string SELECTED_SONG_PATH = get_default_song_path();
int SELECTED_TRACK_OVERRIDE = get_default_track_override();
Game game;
@ -42,9 +43,9 @@ int main(int argc, char** argv)
game.add_scene<GHHBScene>("ghhb");
auto catalog = get_song_catalog();
for (const auto& path : catalog)
for (const auto& entry : catalog)
{
song_manager->load_song(path, path);
song_manager->load_song(entry.first, entry.first);
}
std::string default_path = get_default_song_path();
Song& song = song_manager->get_song(default_path);

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@ -147,50 +147,80 @@ struct Glyph
}
};
std::vector<Glyph> chart_from_song(const Song& song)
static size_t pick_track_by_note_count(const Song& song)
{
size_t best = 0;
size_t best_count = 0;
for (size_t i = 0; i < song.tracks.size(); i++)
{
size_t n = song.tracks[i].notes.size();
if (n > best_count)
{
best_count = n;
best = i;
}
}
return best;
}
std::vector<Glyph> chart_from_song(const Song& song, int track_override)
{
std::vector<Glyph> glyphs;
if (song.tracks.empty())
return glyphs;
size_t track_idx;
if (track_override >= 0 &&
static_cast<size_t>(track_override) < song.tracks.size())
{
track_idx = static_cast<size_t>(track_override);
}
else
{
track_idx = pick_track_by_note_count(song);
}
const Track& track = song.tracks[track_idx];
int ppq = song.header.ppq > 0 ? song.header.ppq : 480;
float bpm = song.header.bpm > 0.0f ? song.header.bpm : 120.0f;
float ticks_per_sec = ppq * (bpm / 60.0f);
std::vector<std::pair<size_t, size_t>> track_note_counts;
for (size_t i = 0; i < song.tracks.size(); i++)
track_note_counts.push_back({i, song.tracks[i].notes.size()});
std::sort(track_note_counts.begin(), track_note_counts.end(),
[](const auto& a, const auto& b) { return a.second > b.second; });
size_t n_used = std::min(static_cast<size_t>(MAX_INSTRUMENT_TYPES), track_note_counts.size());
for (size_t slot = 0; slot < n_used; slot++)
{
size_t track_idx = track_note_counts[slot].first;
size_t note_count = track_note_counts[slot].second;
const Track& track = song.tracks[track_idx];
std::printf("Instrument %zu: \"%s\" (family=%s number=%d) %zu notes\n",
slot, track.name.c_str(), track.instrument.family.c_str(),
track.instrument.number, note_count);
int instrument_slot = static_cast<int>(slot);
std::vector<std::pair<int, const Note*>> timed_notes;
for (const Note& note : track.notes)
{
if (note.midi < 0 || note.midi > 127)
continue;
if (note.midi >= 0 && note.midi <= 127)
timed_notes.push_back({note.ticks, &note});
}
std::sort(timed_notes.begin(), timed_notes.end(),
[](const auto& a, const auto& b) {
if (a.first != b.first)
return a.first < b.first;
return a.second->midi < b.second->midi;
});
int note_index = 0;
for (const auto& pair : timed_notes)
{
const Note& note = *pair.second;
float time_sec = note.ticks / ticks_per_sec;
int lane = note.midi % LANE_COUNT;
int octave = note.midi % (LANE_COUNT * OCTAVE_COUNT);
int instrument_slot = note_index % MAX_INSTRUMENT_TYPES;
glyphs.push_back(Glyph{time_sec, lane, instrument_slot, octave});
std::printf("glyph track=%zu time=%.2f lane=%d slot=%d\n",
track_idx, time_sec, lane, instrument_slot);
note_index++;
}
}
std::sort(glyphs.begin(), glyphs.end(),
[](const Glyph& a, const Glyph& b) {
if (a.time != b.time)
return a.time < b.time;
return a.lane < b.lane;
});
std::printf("Chart: single track \"%s\" (%zu notes), round-robin player assignment%s\n",
track.name.c_str(), glyphs.size(),
(track_override >= 0 &&
static_cast<size_t>(track_override) < song.tracks.size())
? " [track override]"
: "");
return glyphs;
}
std::vector<Glyph> load_chart(const char* path)
std::vector<Glyph> load_chart(const char* path, int track_override)
{
std::vector<Glyph> empty;
std::FILE* fp = std::fopen(path, "rb");
@ -203,7 +233,7 @@ std::vector<Glyph> load_chart(const char* path)
{
Song song = parseSong(doc);
std::fclose(fp);
return chart_from_song(song);
return chart_from_song(song, track_override);
}
std::fclose(fp);
return empty;
@ -212,6 +242,7 @@ std::vector<Glyph> load_chart(const char* path)
} // namespace
extern std::string SELECTED_SONG_PATH;
extern int SELECTED_TRACK_OVERRIDE;
extern int INSTRUMENT_GAMEPAD_INDEX[MAX_INSTRUMENT_TYPES];
extern int INSTRUMENT_PHYSICAL_GAMEPAD[MAX_INSTRUMENT_TYPES];
@ -247,7 +278,7 @@ public:
void on_enter() override
{
chart = load_chart(SELECTED_SONG_PATH.c_str());
chart = load_chart(SELECTED_SONG_PATH.c_str(), SELECTED_TRACK_OVERRIDE);
float first_note_time = 0.0f;
if (!chart.empty())
{

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@ -8,19 +8,23 @@
#include <vector>
extern std::string SELECTED_SONG_PATH;
extern int SELECTED_TRACK_OVERRIDE;
struct SongEntry
{
std::string name;
std::string artist;
std::string path;
int track_override;
};
inline std::vector<SongEntry> build_song_list(const std::vector<std::string>& paths)
inline std::vector<SongEntry> build_song_list(const std::vector<SongCatalogEntry>& catalog)
{
std::vector<SongEntry> entries;
for (const std::string& path : paths)
for (const auto& entry : catalog)
{
const std::string& path = entry.first;
int track_override = entry.second;
std::FILE* fp = std::fopen(path.c_str(), "rb");
if (!fp)
continue;
@ -35,7 +39,8 @@ inline std::vector<SongEntry> build_song_list(const std::vector<std::string>& pa
std::fclose(fp);
Song song = parseSong(doc);
entries.push_back(
{song.header.name.empty() ? path : song.header.name, song.header.artist, path});
{song.header.name.empty() ? path : song.header.name, song.header.artist, path,
track_override});
}
while (entries.size() < 4)
{
@ -116,6 +121,7 @@ public:
if (idx >= 0 && idx < static_cast<int>(songs.size()))
{
SELECTED_SONG_PATH = songs[idx].path;
SELECTED_TRACK_OVERRIDE = songs[idx].track_override;
game->go_to_scene("instrument_select");
}
}