Merge branch 'Tracks'
# Conflicts: # src/samples/ghhb_game.h
This commit is contained in:
commit
7654d1323c
@ -49,7 +49,6 @@ Song parseSong(const rapidjson::Document& doc) {
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header.name = h.HasMember("name") && h["name"].IsString() ? h["name"].GetString() : "";
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header.artist = h.HasMember("artist") && h["artist"].IsString() ? h["artist"].GetString() : "";
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header.ppq = h["ppq"].GetInt();
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printf("header has tempos: %d\n", h.HasMember("tempos"));
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if (h.HasMember("tempos") && h["tempos"].IsArray()) {
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const auto& tempos = h["tempos"].GetArray();
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header.bpm = tempos[0]["bpm"].GetFloat();
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@ -1,20 +1,30 @@
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#pragma once
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#include <string>
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#include <utility>
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#include <vector>
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inline std::vector<std::string> get_song_catalog()
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/** -1 = pick track by most notes; 0-based index = use that track for the chart. */
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using SongCatalogEntry = std::pair<std::string, int>;
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inline std::vector<SongCatalogEntry> get_song_catalog()
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{
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return {
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"assets/songs/json/mary.json",
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"assets/songs/json/pallettown.json",
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"assets/songs/json/tetris.json",
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"assets/songs/json/undertale.json",
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{"assets/songs/json/mary.json", -1},
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{"assets/songs/json/pallettown.json", -1},
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{"assets/songs/json/tetris.json", -1},
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{"assets/songs/json/undertale.json", 0},
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};
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}
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inline std::string get_default_song_path()
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{
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auto catalog = get_song_catalog();
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return catalog.empty() ? "" : catalog.front();
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return catalog.empty() ? "" : catalog.front().first;
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}
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inline int get_default_track_override()
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{
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auto catalog = get_song_catalog();
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return catalog.empty() ? -1 : catalog.front().second;
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}
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14
src/main.cpp
14
src/main.cpp
@ -13,6 +13,7 @@
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int INSTRUMENT_GAMEPAD_INDEX[MAX_INSTRUMENT_TYPES] = {-1, -1, -1, -1};
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int INSTRUMENT_PHYSICAL_GAMEPAD[MAX_INSTRUMENT_TYPES] = {-1, -1, -1, -1};
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std::string SELECTED_SONG_PATH = get_default_song_path();
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int SELECTED_TRACK_OVERRIDE = get_default_track_override();
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Game game;
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@ -42,18 +43,9 @@ int main(int argc, char** argv)
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game.add_scene<GHHBScene>("ghhb");
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auto catalog = get_song_catalog();
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for (const auto& path : catalog)
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for (const auto& entry : catalog)
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{
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song_manager->load_song(path, path);
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}
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std::string default_path = get_default_song_path();
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Song& song = song_manager->get_song(default_path);
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if (!default_path.empty() && song_manager->has_song(default_path))
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{
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printf("Song name: %s\n", song.header.name.c_str());
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printf("Song bpm: %f\n", song.header.bpm);
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if (!song.tracks.empty() && !song.tracks[0].notes.empty())
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printf("First note duration: %d\n", song.tracks[0].notes[0].duration_ms);
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song_manager->load_song(entry.first, entry.first);
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}
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@ -23,6 +23,8 @@ constexpr float HIT_ZONE_MARGIN = 20.0f;
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constexpr float SIMULTANEOUS_NOTE_Y_TOLERANCE = 2.0f;
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constexpr float SCROLL_PX_PER_SEC = 350.0f;
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constexpr float LEAD_OFFSET_SECONDS = 3.0f;
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constexpr float GLYPH_HEIGHT_FRACTION_OF_LANE = 0.5f;
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constexpr float MIN_SUSTAIN_FALLBACK_SEC = 0.05f;
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const int GAMEPAD_BUTTONS[LANE_COUNT] = {
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GAMEPAD_BUTTON_LEFT_FACE_LEFT, // Left
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@ -138,6 +140,7 @@ const char* const INSTRUMENT_LANE_WAV[MAX_INSTRUMENT_TYPES][LANE_COUNT * OCTAVE_
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struct Glyph
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{
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float time = 0.0f;
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float duration_sec = 0.0f;
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int lane = 0;
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int instrument_slot = 0;
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int octave = 0;
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@ -148,50 +151,89 @@ struct Glyph
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}
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};
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std::vector<Glyph> chart_from_song(const Song& song)
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struct PendingSound
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{
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float play_time = 0.0f;
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float duration_sec = 0.0f;
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int lane = 0;
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int instrument_slot = 0;
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int octave = 0;
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};
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struct ActiveSustainedSound
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{
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float end_time = 0.0f;
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int lane = 0;
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int instrument_slot = 0;
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};
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static size_t pick_track_by_note_count(const Song& song)
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{
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size_t best = 0;
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size_t best_count = 0;
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for (size_t i = 0; i < song.tracks.size(); i++)
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{
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size_t n = song.tracks[i].notes.size();
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if (n > best_count)
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{
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best_count = n;
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best = i;
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}
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}
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return best;
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}
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std::vector<Glyph> chart_from_song(const Song& song, int track_override)
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{
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std::vector<Glyph> glyphs;
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if (song.tracks.empty())
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return glyphs;
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size_t track_idx;
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if (track_override >= 0 &&
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static_cast<size_t>(track_override) < song.tracks.size())
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{
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track_idx = static_cast<size_t>(track_override);
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}
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else
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{
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track_idx = pick_track_by_note_count(song);
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}
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const Track& track = song.tracks[track_idx];
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int ppq = song.header.ppq > 0 ? song.header.ppq : 480;
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float bpm = song.header.bpm > 0.0f ? song.header.bpm : 120.0f;
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float ticks_per_sec = ppq * (bpm / 60.0f);
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std::vector<std::pair<size_t, size_t>> track_note_counts;
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for (size_t i = 0; i < song.tracks.size(); i++)
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track_note_counts.push_back({i, song.tracks[i].notes.size()});
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std::sort(track_note_counts.begin(), track_note_counts.end(),
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[](const auto& a, const auto& b) { return a.second > b.second; });
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size_t n_used = std::min(static_cast<size_t>(MAX_INSTRUMENT_TYPES), track_note_counts.size());
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for (size_t slot = 0; slot < n_used; slot++)
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{
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size_t track_idx = track_note_counts[slot].first;
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size_t note_count = track_note_counts[slot].second;
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const Track& track = song.tracks[track_idx];
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std::printf("Instrument %zu: \"%s\" (family=%s number=%d) %zu notes\n",
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slot, track.name.c_str(), track.instrument.family.c_str(),
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track.instrument.number, note_count);
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int instrument_slot = static_cast<int>(slot);
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std::vector<std::pair<int, const Note*>> timed_notes;
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for (const Note& note : track.notes)
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{
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if (note.midi < 0 || note.midi > 127)
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continue;
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if (note.midi >= 0 && note.midi <= 127)
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timed_notes.push_back({note.ticks, ¬e});
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}
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std::sort(timed_notes.begin(), timed_notes.end(),
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[](const auto& a, const auto& b) {
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if (a.first != b.first)
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return a.first < b.first;
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return a.second->midi < b.second->midi;
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});
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int note_index = 0;
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for (const auto& pair : timed_notes)
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{
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const Note& note = *pair.second;
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float time_sec = note.ticks / ticks_per_sec;
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float duration_sec = note.duration_ticks / ticks_per_sec;
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int lane = note.midi % LANE_COUNT;
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int octave = note.midi % (LANE_COUNT * OCTAVE_COUNT);
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glyphs.push_back(Glyph{time_sec, lane, instrument_slot, octave});
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int instrument_slot = note_index % MAX_INSTRUMENT_TYPES;
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glyphs.push_back(Glyph{time_sec, duration_sec, lane, instrument_slot, octave});
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note_index++;
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}
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}
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std::sort(glyphs.begin(), glyphs.end(),
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[](const Glyph& a, const Glyph& b) {
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if (a.time != b.time)
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return a.time < b.time;
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return a.lane < b.lane;
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});
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return glyphs;
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}
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std::vector<Glyph> load_chart(const char* path)
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std::vector<Glyph> load_chart(const char* path, int track_override)
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{
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std::vector<Glyph> empty;
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std::FILE* fp = std::fopen(path, "rb");
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@ -204,7 +246,7 @@ std::vector<Glyph> load_chart(const char* path)
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{
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Song song = parseSong(doc);
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std::fclose(fp);
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return chart_from_song(song);
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return chart_from_song(song, track_override);
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}
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std::fclose(fp);
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return empty;
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@ -213,6 +255,7 @@ std::vector<Glyph> load_chart(const char* path)
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} // namespace
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extern std::string SELECTED_SONG_PATH;
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extern int SELECTED_TRACK_OVERRIDE;
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extern int INSTRUMENT_GAMEPAD_INDEX[MAX_INSTRUMENT_TYPES];
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extern int INSTRUMENT_PHYSICAL_GAMEPAD[MAX_INSTRUMENT_TYPES];
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@ -225,6 +268,8 @@ public:
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std::vector<Glyph> chart;
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std::vector<Glyph*> spawned;
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std::unordered_set<Glyph*> completed_notes;
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std::vector<PendingSound> pending_sounds;
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std::vector<ActiveSustainedSound> active_sustained;
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float song_time = 0.0f;
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float chart_time_offset = 0.0f;
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int score = 0;
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@ -249,7 +294,7 @@ public:
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void on_enter() override
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{
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chart = load_chart(SELECTED_SONG_PATH.c_str());
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chart = load_chart(SELECTED_SONG_PATH.c_str(), SELECTED_TRACK_OVERRIDE);
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float first_note_time = 0.0f;
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if (!chart.empty())
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{
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@ -264,6 +309,8 @@ public:
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dev_auto_hit_mode = false;
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spawned.clear();
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completed_notes.clear();
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pending_sounds.clear();
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active_sustained.clear();
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for (int i = 0; i < LANE_COUNT; i++)
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{
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press_flash_timer[i] = 0.0f;
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@ -354,21 +401,40 @@ public:
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return false;
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}
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void stop_playing_released_notes(int lane)
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bool is_lane_held_by_instrument(int lane, int instrument_slot) const
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{
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int physical_id = INSTRUMENT_PHYSICAL_GAMEPAD[instrument_slot];
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if (physical_id < 0)
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{
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if (IsKeyDown(KEY_KEYS[lane]))
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return true;
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for (int i = 0; i < MAX_GAMEPADS; i++)
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{
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if (IsGamepadAvailable(i) && IsGamepadButtonDown(i, GAMEPAD_BUTTONS[lane]))
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{
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printf("Button held: [%d][%d]\n", lane, i);
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continue;
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return true;
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}
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return false;
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}
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return IsGamepadAvailable(physical_id) &&
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IsGamepadButtonDown(physical_id, GAMEPAD_BUTTONS[lane]);
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}
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if (!note_sounds_playing[lane][i].empty())
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void stop_playing_released_notes(int lane)
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{
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printf("Stopping sound: [%d][%d]\n", lane, i);
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StopSound(note_sounds_playing[lane][i].front());
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note_sounds_playing[lane][i].pop_front();
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for (int slot = 0; slot < MAX_INSTRUMENT_TYPES; slot++)
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{
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if (is_lane_held_by_instrument(lane, slot))
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continue;
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if (!note_sounds_playing[lane][slot].empty())
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{
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StopSound(note_sounds_playing[lane][slot].front());
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note_sounds_playing[lane][slot].pop_front();
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auto it = std::find_if(active_sustained.begin(), active_sustained.end(),
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[lane, slot](const ActiveSustainedSound& a) {
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return a.lane == lane && a.instrument_slot == slot;
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});
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if (it != active_sustained.end())
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active_sustained.erase(it);
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}
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}
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}
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@ -436,12 +502,10 @@ public:
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hit_flash_timer[n->lane] = PRESS_FLASH_DURATION;
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spawned.erase(it);
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completed_notes.insert(n);
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printf("note lane: %d, note octave: %d\n", n->lane, n->octave);
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if (note_sounds_loaded[n->instrument_slot][n->octave]) {
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Sound sound = note_sounds[n->instrument_slot][n->octave];
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PlaySound(sound);
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note_sounds_playing[n->lane][n->instrument_slot].push_back(sound);
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}
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float hit_line_time = n->time + chart_time_offset;
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if (note_sounds_loaded[n->instrument_slot][n->octave])
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pending_sounds.push_back(
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{hit_line_time, n->duration_sec, n->lane, n->instrument_slot, n->octave});
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float y_n = glyph_y(*n);
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for (auto it2 = spawned.begin(); it2 != spawned.end();)
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{
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@ -450,6 +514,10 @@ public:
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fabsf(glyph_y(*other) - y_n) <= SIMULTANEOUS_NOTE_Y_TOLERANCE)
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{
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completed_notes.insert(other);
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float other_hit_line_time = other->time + chart_time_offset;
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if (note_sounds_loaded[other->instrument_slot][other->octave])
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pending_sounds.push_back({other_hit_line_time, other->duration_sec,
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other->lane, other->instrument_slot, other->octave});
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it2 = spawned.erase(it2);
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}
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else
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@ -497,6 +565,44 @@ public:
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song_time += delta_time;
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}
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float glyph_height_px = lane_width * GLYPH_HEIGHT_FRACTION_OF_LANE;
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float time_per_glyph_height =
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glyph_height_px > 0.f ? glyph_height_px / SCROLL_PX_PER_SEC : MIN_SUSTAIN_FALLBACK_SEC;
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for (auto it = pending_sounds.begin(); it != pending_sounds.end();)
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{
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if (song_time >= it->play_time)
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{
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Sound s = note_sounds[it->instrument_slot][it->octave];
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PlaySound(s);
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note_sounds_playing[it->lane][it->instrument_slot].push_back(s);
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float sustain_sec = std::max(it->duration_sec, time_per_glyph_height);
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active_sustained.push_back(
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{it->play_time + sustain_sec, it->lane, it->instrument_slot});
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it = pending_sounds.erase(it);
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}
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else
|
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{
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++it;
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}
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}
|
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|
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for (auto it = active_sustained.begin(); it != active_sustained.end();)
|
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{
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if (song_time >= it->end_time)
|
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{
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if (!note_sounds_playing[it->lane][it->instrument_slot].empty())
|
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{
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StopSound(note_sounds_playing[it->lane][it->instrument_slot].front());
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note_sounds_playing[it->lane][it->instrument_slot].pop_front();
|
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}
|
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it = active_sustained.erase(it);
|
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}
|
||||
else
|
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{
|
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++it;
|
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}
|
||||
}
|
||||
|
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float last_note_time = 0.0f;
|
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for (const auto& n : chart)
|
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{
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@ -738,7 +844,7 @@ public:
|
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}
|
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}
|
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float slice_width = lane_width / static_cast<float>(instrument_count);
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float glyph_height = lane_width / 2.0f;
|
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float glyph_height = lane_width * GLYPH_HEIGHT_FRACTION_OF_LANE;
|
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int column = 0;
|
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for (size_t g = 0; g < group.size();)
|
||||
{
|
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|
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@ -8,19 +8,23 @@
|
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#include <vector>
|
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|
||||
extern std::string SELECTED_SONG_PATH;
|
||||
extern int SELECTED_TRACK_OVERRIDE;
|
||||
|
||||
struct SongEntry
|
||||
{
|
||||
std::string name;
|
||||
std::string artist;
|
||||
std::string path;
|
||||
int track_override;
|
||||
};
|
||||
|
||||
inline std::vector<SongEntry> build_song_list(const std::vector<std::string>& paths)
|
||||
inline std::vector<SongEntry> build_song_list(const std::vector<SongCatalogEntry>& catalog)
|
||||
{
|
||||
std::vector<SongEntry> entries;
|
||||
for (const std::string& path : paths)
|
||||
for (const auto& entry : catalog)
|
||||
{
|
||||
const std::string& path = entry.first;
|
||||
int track_override = entry.second;
|
||||
std::FILE* fp = std::fopen(path.c_str(), "rb");
|
||||
if (!fp)
|
||||
continue;
|
||||
@ -35,7 +39,8 @@ inline std::vector<SongEntry> build_song_list(const std::vector<std::string>& pa
|
||||
std::fclose(fp);
|
||||
Song song = parseSong(doc);
|
||||
entries.push_back(
|
||||
{song.header.name.empty() ? path : song.header.name, song.header.artist, path});
|
||||
{song.header.name.empty() ? path : song.header.name, song.header.artist, path,
|
||||
track_override});
|
||||
}
|
||||
while (entries.size() < 4)
|
||||
{
|
||||
@ -116,6 +121,7 @@ public:
|
||||
if (idx >= 0 && idx < static_cast<int>(songs.size()))
|
||||
{
|
||||
SELECTED_SONG_PATH = songs[idx].path;
|
||||
SELECTED_TRACK_OVERRIDE = songs[idx].track_override;
|
||||
game->go_to_scene("instrument_select");
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
Reference in New Issue
Block a user