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57e105ca91
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e1c6f4d2f9
@ -10,7 +10,6 @@
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#include <string>
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#include <unordered_set>
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#include <vector>
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#include <deque>
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namespace
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{
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@ -77,7 +76,7 @@ const Color INSTRUMENT_COLORS[MAX_INSTRUMENT_TYPES] = {
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};
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const char* const INSTRUMENT_LANE_WAV[MAX_INSTRUMENT_TYPES][LANE_COUNT * OCTAVE_COUNT] {
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{ // Instrument 0 - Bass
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{ // Instrument 0
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"assets/sounds/genesis_bass/genesis_bass_024.wav", "assets/sounds/genesis_bass/genesis_bass_025.wav",
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"assets/sounds/genesis_bass/genesis_bass_026.wav", "assets/sounds/genesis_bass/genesis_bass_027.wav",
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"assets/sounds/genesis_bass/genesis_bass_028.wav", "assets/sounds/genesis_bass/genesis_bass_029.wav",
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@ -91,19 +90,19 @@ const char* const INSTRUMENT_LANE_WAV[MAX_INSTRUMENT_TYPES][LANE_COUNT * OCTAVE_
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"assets/sounds/genesis_bass/genesis_bass_044.wav", "assets/sounds/genesis_bass/genesis_bass_045.wav",
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"assets/sounds/genesis_bass/genesis_bass_046.wav", "assets/sounds/genesis_bass/genesis_bass_047.wav"
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},
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{ // Instrument 1 - Synth
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"assets/sounds/snes_synth/snes_synth_048.wav", "assets/sounds/snes_synth/snes_synth_049.wav",
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"assets/sounds/snes_synth/snes_synth_050.wav", "assets/sounds/snes_synth/snes_synth_051.wav",
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"assets/sounds/snes_synth/snes_synth_052.wav", "assets/sounds/snes_synth/snes_synth_053.wav",
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"assets/sounds/snes_synth/snes_synth_054.wav", "assets/sounds/snes_synth/snes_synth_055.wav",
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"assets/sounds/snes_synth/snes_synth_056.wav", "assets/sounds/snes_synth/snes_synth_057.wav",
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"assets/sounds/snes_synth/snes_synth_058.wav", "assets/sounds/snes_synth/snes_synth_059.wav",
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"assets/sounds/snes_synth/snes_synth_060.wav", "assets/sounds/snes_synth/snes_synth_061.wav",
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"assets/sounds/snes_synth/snes_synth_062.wav", "assets/sounds/snes_synth/snes_synth_063.wav",
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"assets/sounds/snes_synth/snes_synth_064.wav", "assets/sounds/snes_synth/snes_synth_065.wav",
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"assets/sounds/snes_synth/snes_synth_066.wav", "assets/sounds/snes_synth/snes_synth_067.wav",
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"assets/sounds/snes_synth/snes_synth_068.wav", "assets/sounds/snes_synth/snes_synth_069.wav",
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"assets/sounds/snes_synth/snes_synth_070.wav", "assets/sounds/snes_synth/snes_synth_071.wav"
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{ // Instrument 1
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"assets/sounds/genesis_bass/genesis_bass_024.wav", "assets/sounds/genesis_bass/genesis_bass_025.wav",
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"assets/sounds/genesis_bass/genesis_bass_026.wav", "assets/sounds/genesis_bass/genesis_bass_027.wav",
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"assets/sounds/genesis_bass/genesis_bass_028.wav", "assets/sounds/genesis_bass/genesis_bass_029.wav",
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"assets/sounds/genesis_bass/genesis_bass_030.wav", "assets/sounds/genesis_bass/genesis_bass_031.wav",
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"assets/sounds/genesis_bass/genesis_bass_032.wav", "assets/sounds/genesis_bass/genesis_bass_033.wav",
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"assets/sounds/genesis_bass/genesis_bass_034.wav", "assets/sounds/genesis_bass/genesis_bass_035.wav",
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"assets/sounds/genesis_bass/genesis_bass_036.wav", "assets/sounds/genesis_bass/genesis_bass_037.wav",
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"assets/sounds/genesis_bass/genesis_bass_038.wav", "assets/sounds/genesis_bass/genesis_bass_039.wav",
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"assets/sounds/genesis_bass/genesis_bass_040.wav", "assets/sounds/genesis_bass/genesis_bass_041.wav",
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"assets/sounds/genesis_bass/genesis_bass_042.wav", "assets/sounds/genesis_bass/genesis_bass_043.wav",
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"assets/sounds/genesis_bass/genesis_bass_044.wav", "assets/sounds/genesis_bass/genesis_bass_045.wav",
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"assets/sounds/genesis_bass/genesis_bass_046.wav", "assets/sounds/genesis_bass/genesis_bass_047.wav"
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},
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{ // Instrument 2
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"assets/sounds/genesis_bass/genesis_bass_024.wav", "assets/sounds/genesis_bass/genesis_bass_025.wav",
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@ -120,18 +119,18 @@ const char* const INSTRUMENT_LANE_WAV[MAX_INSTRUMENT_TYPES][LANE_COUNT * OCTAVE_
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"assets/sounds/genesis_bass/genesis_bass_046.wav", "assets/sounds/genesis_bass/genesis_bass_047.wav"
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},
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{ // Instrument 3
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"assets/sounds/snes_synth/snes_synth_048.wav", "assets/sounds/snes_synth/snes_synth_049.wav",
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"assets/sounds/snes_synth/snes_synth_050.wav", "assets/sounds/snes_synth/snes_synth_051.wav",
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"assets/sounds/snes_synth/snes_synth_052.wav", "assets/sounds/snes_synth/snes_synth_053.wav",
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"assets/sounds/snes_synth/snes_synth_054.wav", "assets/sounds/snes_synth/snes_synth_055.wav",
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"assets/sounds/snes_synth/snes_synth_056.wav", "assets/sounds/snes_synth/snes_synth_057.wav",
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"assets/sounds/snes_synth/snes_synth_058.wav", "assets/sounds/snes_synth/snes_synth_059.wav",
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"assets/sounds/snes_synth/snes_synth_060.wav", "assets/sounds/snes_synth/snes_synth_061.wav",
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"assets/sounds/snes_synth/snes_synth_062.wav", "assets/sounds/snes_synth/snes_synth_063.wav",
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"assets/sounds/snes_synth/snes_synth_064.wav", "assets/sounds/snes_synth/snes_synth_065.wav",
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"assets/sounds/snes_synth/snes_synth_066.wav", "assets/sounds/snes_synth/snes_synth_067.wav",
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"assets/sounds/snes_synth/snes_synth_068.wav", "assets/sounds/snes_synth/snes_synth_069.wav",
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"assets/sounds/snes_synth/snes_synth_070.wav", "assets/sounds/snes_synth/snes_synth_071.wav"
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"assets/sounds/genesis_bass/genesis_bass_024.wav", "assets/sounds/genesis_bass/genesis_bass_025.wav",
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"assets/sounds/genesis_bass/genesis_bass_026.wav", "assets/sounds/genesis_bass/genesis_bass_027.wav",
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"assets/sounds/genesis_bass/genesis_bass_028.wav", "assets/sounds/genesis_bass/genesis_bass_029.wav",
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"assets/sounds/genesis_bass/genesis_bass_030.wav", "assets/sounds/genesis_bass/genesis_bass_031.wav",
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"assets/sounds/genesis_bass/genesis_bass_032.wav", "assets/sounds/genesis_bass/genesis_bass_033.wav",
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"assets/sounds/genesis_bass/genesis_bass_034.wav", "assets/sounds/genesis_bass/genesis_bass_035.wav",
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"assets/sounds/genesis_bass/genesis_bass_036.wav", "assets/sounds/genesis_bass/genesis_bass_037.wav",
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"assets/sounds/genesis_bass/genesis_bass_038.wav", "assets/sounds/genesis_bass/genesis_bass_039.wav",
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"assets/sounds/genesis_bass/genesis_bass_040.wav", "assets/sounds/genesis_bass/genesis_bass_041.wav",
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"assets/sounds/genesis_bass/genesis_bass_042.wav", "assets/sounds/genesis_bass/genesis_bass_043.wav",
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"assets/sounds/genesis_bass/genesis_bass_044.wav", "assets/sounds/genesis_bass/genesis_bass_045.wav",
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"assets/sounds/genesis_bass/genesis_bass_046.wav", "assets/sounds/genesis_bass/genesis_bass_047.wav"
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}
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};
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@ -236,7 +235,6 @@ public:
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float screen_height = 0.0f;
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Sound note_sounds[MAX_INSTRUMENT_TYPES][LANE_COUNT * OCTAVE_COUNT] = {{0}};
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bool note_sounds_loaded[MAX_INSTRUMENT_TYPES][LANE_COUNT * OCTAVE_COUNT] = {{false}};
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std::deque<Sound> note_sounds_playing[LANE_COUNT][MAX_INSTRUMENT_TYPES];
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static constexpr float PRESS_FLASH_DURATION = 0.12f;
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static constexpr float MISS_FLASH_DURATION = 0.15f;
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float press_flash_timer[LANE_COUNT] = {0};
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@ -354,25 +352,6 @@ public:
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return false;
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}
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void stop_playing_released_notes(int lane)
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{
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for (int i = 0; i < MAX_GAMEPADS; i++)
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{
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if (IsGamepadAvailable(i) && IsGamepadButtonDown(i, GAMEPAD_BUTTONS[lane]))
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{
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printf("Button held: [%d][%d]\n", lane, i);
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continue;
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}
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if (!note_sounds_playing[lane][i].empty())
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{
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printf("Stopping sound: [%d][%d]\n", lane, i);
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StopSound(note_sounds_playing[lane][i].front());
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note_sounds_playing[lane][i].pop_front();
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}
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}
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}
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bool lane_pressed_by_instrument_owner(int lane, int instrument_slot) const
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{
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int physical_id = INSTRUMENT_PHYSICAL_GAMEPAD[instrument_slot];
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@ -437,11 +416,8 @@ public:
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spawned.erase(it);
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completed_notes.insert(n);
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printf("note lane: %d, note octave: %d\n", n->lane, n->octave);
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if (note_sounds_loaded[n->instrument_slot][n->octave]) {
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Sound sound = note_sounds[n->instrument_slot][n->octave];
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PlaySound(sound);
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note_sounds_playing[n->lane][n->instrument_slot].push_back(sound);
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}
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if (note_sounds_loaded[n->instrument_slot][n->octave])
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PlaySound(note_sounds[n->instrument_slot][n->octave]);
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float y_n = glyph_y(*n);
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for (auto it2 = spawned.begin(); it2 != spawned.end();)
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{
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@ -583,7 +559,6 @@ public:
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{
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for (int lane = 0; lane < LANE_COUNT; lane++)
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{
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stop_playing_released_notes(lane);
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bool pressed = is_lane_pressed(lane);
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if (pressed)
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press_flash_timer[lane] = PRESS_FLASH_DURATION;
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@ -615,7 +590,7 @@ public:
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best = n;
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}
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}
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if (best != nullptr && pressed)
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if (best != nullptr)
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{
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consume_note(best);
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}
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