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9b07ad02d8
| Author | SHA1 | Date | |
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| 9b07ad02d8 | |||
| 368be1dc7f | |||
| b2ad69fadf | |||
| 5e52f308b3 |
@ -1,6 +1,9 @@
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#pragma once
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#include "engine/framework.h"
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#include "rapidjson/document.h"
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#include "rapidjson/filereadstream.h"
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#include "entities/song.h"
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/**
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* For when you want multiple of the same manager.
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@ -214,4 +217,168 @@ public:
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{
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return static_cast<float>(width) / static_cast<float>(height);
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}
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};
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/**
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* Manager for handling JSON files using RapidJSON.
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*/
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class JsonManager : public Manager
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{
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public:
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std::unordered_map<std::string, rapidjson::Document> documents;
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JsonManager() = default;
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~JsonManager()
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{
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// Documents clean up automatically
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}
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/**
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* Load a JSON file and parse it into a RapidJSON document.
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*
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* @param name The name to associate with the document.
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* @param filename The filename of the JSON file to load.
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* @return A reference to the loaded document.
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*/
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rapidjson::Document& load_json(const std::string& name, const std::string& filename)
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{
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printf("load_json: %s\n", filename.c_str());
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// If already loaded, return existing document
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if (documents.find(name) != documents.end())
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{
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return documents[name];
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}
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// Open the file
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FILE* fp = fopen(filename.c_str(), "rb");
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if (!fp)
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{
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fprintf(stderr, "Error: Could not open file %s\n", filename.c_str());
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// Return an empty document on error
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documents[name] = rapidjson::Document();
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return documents[name];
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}
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// Create a buffer and stream
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char readBuffer[65536];
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rapidjson::FileReadStream is(fp, readBuffer, sizeof(readBuffer));
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// Parse the stream into a document
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rapidjson::Document doc;
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doc.ParseStream(is);
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fclose(fp);
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// Check for parse errors
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if (doc.HasParseError())
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{
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fprintf(stderr, "JSON parse error in %s: %d\n", filename.c_str(), doc.GetParseError());
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}
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// Move document into map
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documents[name] = std::move(doc);
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return documents[name];
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}
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/**
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* Get a JSON document by name.
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*
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* @param name The name of the document.
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* @return A reference to the document.
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*/
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rapidjson::Document& get_document(const std::string& name)
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{
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return documents[name];
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}
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/**
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* Check if a document exists.
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*
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* @param name The name of the document.
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* @return True if the document exists, false otherwise.
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*/
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bool has_document(const std::string& name) const
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{
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return documents.find(name) != documents.end();
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}
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};
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/**
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* Manager for handling Song objects parsed from JSON files.
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*/
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class SongManager : public Manager
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{
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public:
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std::unordered_map<std::string, Song> songs;
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JsonManager* json_manager;
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SongManager() = default;
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SongManager(JsonManager* json_mgr) : json_manager(json_mgr) {}
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/**
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* Load a song from a JSON file.
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*
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* @param name The name to associate with the song.
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* @param filename The filename of the JSON file to load.
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* @return A reference to the loaded song.
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*/
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Song& load_song(const std::string& name, const std::string& filename)
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{
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printf("load_song %s\n", name.c_str());
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// If already loaded, return existing song
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if (songs.find(name) != songs.end())
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{
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return songs[name];
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}
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// Load and parse the JSON file
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rapidjson::Document& doc = json_manager->load_json(name, filename);
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// Parse the document into a Song struct
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Song song = parseSong(doc);
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// Store the song
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songs[name] = song;
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return songs[name];
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}
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/**
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* Get a song by name.
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*
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* @param name The name of the song.
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* @return A reference to the song.
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*/
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Song& get_song(const std::string& name)
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{
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return songs[name];
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}
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/**
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* Check if a song exists.
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*
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* @param name The name of the song.
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* @return True if the song exists, false otherwise.
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*/
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bool has_song(const std::string& name) const
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{
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return songs.find(name) != songs.end();
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}
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/**
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* Get the number of tracks in a song.
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*
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* @param name The name of the song.
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* @return The number of tracks.
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*/
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size_t get_track_count(const std::string& name) const
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{
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auto it = songs.find(name);
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if (it != songs.end())
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{
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return it->second.tracks.size();
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}
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return 0;
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}
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};
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@ -1,5 +1,6 @@
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#include "samples/ghhb_game.h"
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#include "samples/title_screen.h"
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#include "entities/song.h"
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// Emscripten is used for web builds.
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#ifdef __EMSCRIPTEN__
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@ -19,6 +20,8 @@ int main(int argc, char** argv)
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{
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game.add_manager<WindowManager>(1280, 720, "Guitar Hero But Better");
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auto font_manager = game.add_manager<FontManager>();
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auto json_manager = game.add_manager<JsonManager>();
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auto song_manager = game.add_manager<SongManager>(json_manager);
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game.init();
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// Game::init initializes all managers, so we can load fonts now.
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@ -29,6 +32,10 @@ int main(int argc, char** argv)
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game.add_scene<TitleScreen>("title");
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game.add_scene<GHHBScene>("ghhb");
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Song& song = song_manager->load_song("tetris", "assets/songs/json/tetris.json");
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printf("Song name: %s\n", song.header.name.c_str());
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#ifdef __EMSCRIPTEN__
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emscripten_set_main_loop(update, 0, true);
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#else
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