import pyray as rl from engine.framework import Game from engine.prefabs.managers import FontManager, WindowManager from samples.collecting_game import CollectingScene from samples.fighting_game import FightingScene from samples.zombie_game import ZombieScene from samples.title_screen import TitleScreen game = Game() def update() -> None: delta_time = rl.get_frame_time() game.update(delta_time) def main() -> int: game.add_manager(WindowManager, 1280, 720, "Game Jam Kit") font_manager = game.add_manager(FontManager) game.init() font_manager.load_font("Roboto", "assets/fonts/Roboto.ttf", 64) font_manager.load_font("Tiny5", "assets/fonts/Tiny5.ttf", 64) font_manager.set_texture_filter("Roboto", 4) game.add_scene("title", TitleScreen) game.add_scene("fighting", FightingScene) game.add_scene("collecting", CollectingScene) game.add_scene("zombie", ZombieScene) while not rl.window_should_close(): update() return 0 if __name__ == "__main__": raise SystemExit(main())