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				| @ -10,7 +10,7 @@ | |||||||
| ABasePawn::ABasePawn(const FObjectInitializer &object_initializer):  | ABasePawn::ABasePawn(const FObjectInitializer &object_initializer):  | ||||||
| 	APawn(object_initializer) | 	APawn(object_initializer) | ||||||
| { | { | ||||||
| 	// Create default components.
 | 	// Create default component.
 | ||||||
| 	root_component = object_initializer.CreateDefaultSubobject<USceneComponent>(this, FName("Root")); | 	root_component = object_initializer.CreateDefaultSubobject<USceneComponent>(this, FName("Root")); | ||||||
| 	main_camera = object_initializer.CreateDefaultSubobject<UCameraComponent>(this, FName("MainCamera")); | 	main_camera = object_initializer.CreateDefaultSubobject<UCameraComponent>(this, FName("MainCamera")); | ||||||
| 	player_mesh = object_initializer.CreateDefaultSubobject<UStaticMeshComponent>(this, FName("PlayerMesh")); | 	player_mesh = object_initializer.CreateDefaultSubobject<UStaticMeshComponent>(this, FName("PlayerMesh")); | ||||||
| @ -29,7 +29,6 @@ ABasePawn::ABasePawn(const FObjectInitializer &object_initializer): | |||||||
| void ABasePawn::BeginPlay() | void ABasePawn::BeginPlay() | ||||||
| { | { | ||||||
| 	Super::BeginPlay(); | 	Super::BeginPlay(); | ||||||
| 	 |  | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| UPawnMovementComponent* ABasePawn::GetMovementComponent() const | UPawnMovementComponent* ABasePawn::GetMovementComponent() const | ||||||
| @ -53,6 +52,7 @@ void ABasePawn::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent) | |||||||
| 
 | 
 | ||||||
| void ABasePawn::handle_move_forward(float axis) | void ABasePawn::handle_move_forward(float axis) | ||||||
| { | { | ||||||
|  | 	GEngine->AddOnScreenDebug("moving forward"); | ||||||
| 	FRotator rotation = Controller->GetControlRotation(); | 	FRotator rotation = Controller->GetControlRotation(); | ||||||
| 	FRotator yaw(0.0f, rotation.Yaw, 0.0f); | 	FRotator yaw(0.0f, rotation.Yaw, 0.0f); | ||||||
| 
 | 
 | ||||||
|  | |||||||
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						Sara Montecino