This commit is contained in:
Sara Montecino 2022-11-03 22:29:19 -07:00
parent 0606deaccb
commit d93d686fac

View File

@ -10,7 +10,7 @@
ABasePawn::ABasePawn(const FObjectInitializer &object_initializer): ABasePawn::ABasePawn(const FObjectInitializer &object_initializer):
APawn(object_initializer) APawn(object_initializer)
{ {
// Create default components. // Create default component.
root_component = object_initializer.CreateDefaultSubobject<USceneComponent>(this, FName("Root")); root_component = object_initializer.CreateDefaultSubobject<USceneComponent>(this, FName("Root"));
main_camera = object_initializer.CreateDefaultSubobject<UCameraComponent>(this, FName("MainCamera")); main_camera = object_initializer.CreateDefaultSubobject<UCameraComponent>(this, FName("MainCamera"));
player_mesh = object_initializer.CreateDefaultSubobject<UStaticMeshComponent>(this, FName("PlayerMesh")); player_mesh = object_initializer.CreateDefaultSubobject<UStaticMeshComponent>(this, FName("PlayerMesh"));
@ -29,7 +29,6 @@ ABasePawn::ABasePawn(const FObjectInitializer &object_initializer):
void ABasePawn::BeginPlay() void ABasePawn::BeginPlay()
{ {
Super::BeginPlay(); Super::BeginPlay();
} }
UPawnMovementComponent* ABasePawn::GetMovementComponent() const UPawnMovementComponent* ABasePawn::GetMovementComponent() const
@ -53,6 +52,7 @@ void ABasePawn::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
void ABasePawn::handle_move_forward(float axis) void ABasePawn::handle_move_forward(float axis)
{ {
GEngine->AddOnScreenDebug("moving forward");
FRotator rotation = Controller->GetControlRotation(); FRotator rotation = Controller->GetControlRotation();
FRotator yaw(0.0f, rotation.Yaw, 0.0f); FRotator yaw(0.0f, rotation.Yaw, 0.0f);