Debug
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@ -10,7 +10,7 @@
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ABasePawn::ABasePawn(const FObjectInitializer &object_initializer):
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APawn(object_initializer)
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{
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// Create default components.
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// Create default component.
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root_component = object_initializer.CreateDefaultSubobject<USceneComponent>(this, FName("Root"));
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main_camera = object_initializer.CreateDefaultSubobject<UCameraComponent>(this, FName("MainCamera"));
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player_mesh = object_initializer.CreateDefaultSubobject<UStaticMeshComponent>(this, FName("PlayerMesh"));
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@ -29,7 +29,6 @@ ABasePawn::ABasePawn(const FObjectInitializer &object_initializer):
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void ABasePawn::BeginPlay()
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{
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Super::BeginPlay();
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}
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UPawnMovementComponent* ABasePawn::GetMovementComponent() const
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@ -53,6 +52,7 @@ void ABasePawn::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
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void ABasePawn::handle_move_forward(float axis)
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{
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GEngine->AddOnScreenDebug("moving forward");
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FRotator rotation = Controller->GetControlRotation();
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FRotator yaw(0.0f, rotation.Yaw, 0.0f);
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