Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio Version 16 VisualStudioVersion = 16.0.28315.86 MinimumVisualStudioVersion = 10.0.40219.1 Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{94A6C6F3-99B3-346E-9557-ABF9D4064DBD}" EndProject Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{8E2F6A87-1826-34F4-940C-CC23A48F9FE4}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PresidentsBrigade", "Intermediate\ProjectFiles\PresidentsBrigade.vcxproj", "{E961CF26-D347-4EFA-B0C6-06B3B01EC180}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4", "Intermediate\ProjectFiles\UE4.vcxproj", "{63A67FCC-1FC8-4BF8-A1A6-CE316B283899}" EndProject Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Visualizers", "Visualizers", "{1CCEC849-CC72-4C59-8C36-2F7C38706D4C}" ProjectSection(SolutionItems) = preProject D:\Games\Epic Games\UE_4.25\Engine\Extras\VisualStudioDebugging\UE4.natvis = D:\Games\Epic Games\UE_4.25\Engine\Extras\VisualStudioDebugging\UE4.natvis EndProjectSection EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution DebugGame Editor|Android = DebugGame Editor|Android DebugGame Editor|Win32 = DebugGame Editor|Win32 DebugGame Editor|Win64 = DebugGame Editor|Win64 DebugGame|Android = DebugGame|Android DebugGame|Win32 = DebugGame|Win32 DebugGame|Win64 = DebugGame|Win64 Development Editor|Android = Development Editor|Android Development Editor|Win32 = Development Editor|Win32 Development Editor|Win64 = Development Editor|Win64 Development|Android = Development|Android Development|Win32 = Development|Win32 Development|Win64 = Development|Win64 Shipping|Android = Shipping|Android Shipping|Win32 = Shipping|Win32 Shipping|Win64 = Shipping|Win64 EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {E961CF26-D347-4EFA-B0C6-06B3B01EC180}.DebugGame Editor|Android.ActiveCfg = Invalid|Win32 {E961CF26-D347-4EFA-B0C6-06B3B01EC180}.DebugGame Editor|Win32.ActiveCfg = Invalid|Win32 {E961CF26-D347-4EFA-B0C6-06B3B01EC180}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64 {E961CF26-D347-4EFA-B0C6-06B3B01EC180}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64 {E961CF26-D347-4EFA-B0C6-06B3B01EC180}.DebugGame|Android.ActiveCfg = Android_DebugGame|Win32 {E961CF26-D347-4EFA-B0C6-06B3B01EC180}.DebugGame|Android.Build.0 = Android_DebugGame|Win32 {E961CF26-D347-4EFA-B0C6-06B3B01EC180}.DebugGame|Win32.ActiveCfg = DebugGame|Win32 {E961CF26-D347-4EFA-B0C6-06B3B01EC180}.DebugGame|Win32.Build.0 = DebugGame|Win32 {E961CF26-D347-4EFA-B0C6-06B3B01EC180}.DebugGame|Win64.ActiveCfg = DebugGame|x64 {E961CF26-D347-4EFA-B0C6-06B3B01EC180}.DebugGame|Win64.Build.0 = DebugGame|x64 {E961CF26-D347-4EFA-B0C6-06B3B01EC180}.Development Editor|Android.ActiveCfg = Invalid|Win32 {E961CF26-D347-4EFA-B0C6-06B3B01EC180}.Development Editor|Win32.ActiveCfg = Invalid|Win32 {E961CF26-D347-4EFA-B0C6-06B3B01EC180}.Development Editor|Win64.ActiveCfg = Development_Editor|x64 {E961CF26-D347-4EFA-B0C6-06B3B01EC180}.Development Editor|Win64.Build.0 = Development_Editor|x64 {E961CF26-D347-4EFA-B0C6-06B3B01EC180}.Development|Android.ActiveCfg = Android_Development|Win32 {E961CF26-D347-4EFA-B0C6-06B3B01EC180}.Development|Android.Build.0 = Android_Development|Win32 {E961CF26-D347-4EFA-B0C6-06B3B01EC180}.Development|Win32.ActiveCfg = Development|Win32 {E961CF26-D347-4EFA-B0C6-06B3B01EC180}.Development|Win32.Build.0 = Development|Win32 {E961CF26-D347-4EFA-B0C6-06B3B01EC180}.Development|Win64.ActiveCfg = Development|x64 {E961CF26-D347-4EFA-B0C6-06B3B01EC180}.Development|Win64.Build.0 = Development|x64 {E961CF26-D347-4EFA-B0C6-06B3B01EC180}.Shipping|Android.ActiveCfg = Android_Shipping|Win32 {E961CF26-D347-4EFA-B0C6-06B3B01EC180}.Shipping|Android.Build.0 = Android_Shipping|Win32 {E961CF26-D347-4EFA-B0C6-06B3B01EC180}.Shipping|Win32.ActiveCfg = Shipping|Win32 {E961CF26-D347-4EFA-B0C6-06B3B01EC180}.Shipping|Win32.Build.0 = Shipping|Win32 {E961CF26-D347-4EFA-B0C6-06B3B01EC180}.Shipping|Win64.ActiveCfg = Shipping|x64 {E961CF26-D347-4EFA-B0C6-06B3B01EC180}.Shipping|Win64.Build.0 = Shipping|x64 {63A67FCC-1FC8-4BF8-A1A6-CE316B283899}.DebugGame Editor|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {63A67FCC-1FC8-4BF8-A1A6-CE316B283899}.DebugGame Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {63A67FCC-1FC8-4BF8-A1A6-CE316B283899}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {63A67FCC-1FC8-4BF8-A1A6-CE316B283899}.DebugGame|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {63A67FCC-1FC8-4BF8-A1A6-CE316B283899}.DebugGame|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {63A67FCC-1FC8-4BF8-A1A6-CE316B283899}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {63A67FCC-1FC8-4BF8-A1A6-CE316B283899}.Development Editor|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {63A67FCC-1FC8-4BF8-A1A6-CE316B283899}.Development Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {63A67FCC-1FC8-4BF8-A1A6-CE316B283899}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {63A67FCC-1FC8-4BF8-A1A6-CE316B283899}.Development|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {63A67FCC-1FC8-4BF8-A1A6-CE316B283899}.Development|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {63A67FCC-1FC8-4BF8-A1A6-CE316B283899}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {63A67FCC-1FC8-4BF8-A1A6-CE316B283899}.Shipping|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {63A67FCC-1FC8-4BF8-A1A6-CE316B283899}.Shipping|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {63A67FCC-1FC8-4BF8-A1A6-CE316B283899}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection GlobalSection(NestedProjects) = preSolution {63A67FCC-1FC8-4BF8-A1A6-CE316B283899} = {94A6C6F3-99B3-346E-9557-ABF9D4064DBD} {E961CF26-D347-4EFA-B0C6-06B3B01EC180} = {8E2F6A87-1826-34F4-940C-CC23A48F9FE4} EndGlobalSection EndGlobal