// Fill out your copyright notice in the Description page of Project Settings. #include "MarkerActor.h" // Sets default values AMarkerActor::AMarkerActor() { PrimaryActorTick.bCanEverTick = false; SetActorHiddenInGame(true); } // Called when the game starts or when spawned void AMarkerActor::BeginPlay() { Super::BeginPlay(); } // Called every frame void AMarkerActor::Tick(float DeltaTime) { Super::Tick(DeltaTime); }