// Fill out your copyright notice in the Description page of Project Settings. #include "MarkerActor.h" // Sets default values AMarkerActor::AMarkerActor(const FObjectInitializer &object_initializer): AActor(object_initializer) { marker = object_initializer.CreateDefaultSubobject(this, FName("Marker")); marker->SetupAttachment(RootComponent); marker->SetCollisionEnabled(ECollisionEnabled::NoCollision); marker->SetGenerateOverlapEvents(false); marker->SetCanEverAffectNavigation(false); marker->SetHiddenInGame(true); PrimaryActorTick.bCanEverTick = false; SetActorHiddenInGame(true); }