// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "MarkerActor.generated.h" UCLASS() class PRESIDENTSBRIGADE_API AMarkerActor : public AActor { GENERATED_BODY() public: // Sets default values for this actor's properties AMarkerActor(const FObjectInitializer &object_initializer); protected: UPROPERTY(EditAnywhere, Category="Tools") UStaticMeshComponent* marker; };