// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "Pickup.generated.h" class UBoxComponent; UCLASS() class PRESIDENTSBRIGADE_API APickup : public AActor { GENERATED_BODY() public: // Sets default values for this actor's properties APickup(const FObjectInitializer &object_initializer); // Called every frame virtual void Tick(float DeltaTime) override; protected: // Called when the game starts or when spawned virtual void BeginPlay() override; UPROPERTY(EditAnywhere, Category="Pickup") UBoxComponent* collision; UPROPERTY(EditAnywhere, Category="Pickup") UStaticMeshComponent* mesh; };