// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/GameModeBase.h" #include "PresidentsBrigadeGameModeBase.generated.h" /** * */ UCLASS() class PRESIDENTSBRIGADE_API APresidentsBrigadeGameModeBase : public AGameModeBase { GENERATED_BODY() public: APresidentsBrigadeGameModeBase(); virtual void PreInitializeComponents() override; };