// Fill out your copyright notice in the Description page of Project Settings. #include "EnemyPawn.h" #include "Pickup.h" void AEnemyPawn::BeginPlay() { Super::BeginPlay(); /* * Initialize random stream. */ random.Initialize(FMath::Rand()); } void AEnemyPawn::destroy_self() { const bool drop_pickup = random.GetFraction() > .5; if (drop_pickup) { FVector location = get_location() + FVector(100, 100, 0); FActorSpawnParameters spawnParameters; spawnParameters.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AlwaysSpawn; APickup* pickup = GetWorld()->SpawnActor( pickup_class, location, FRotator(0,0,0), spawnParameters ); } ABasePawn::destroy_self(); }