// Fill out your copyright notice in the Description page of Project Settings. #include "Pickup.h" #include "Components/BoxComponent.h" // Sets default values APickup::APickup(const FObjectInitializer &object_initializer) { collision = object_initializer.CreateDefaultSubobject(this, FName("Collision")); RootComponent = collision; collision->SetCollisionProfileName(FName("Pickup")); mesh = object_initializer.CreateDefaultSubobject(this, FName("Mesh")); mesh->SetupAttachment(RootComponent); mesh->SetCollisionEnabled(ECollisionEnabled::NoCollision); // Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it. PrimaryActorTick.bCanEverTick = true; } // Called when the game starts or when spawned void APickup::BeginPlay() { Super::BeginPlay(); } // Called every frame void APickup::Tick(float DeltaTime) { Super::Tick(DeltaTime); }