Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio Version 16 VisualStudioVersion = 16.0.28315.86 MinimumVisualStudioVersion = 10.0.40219.1 Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{417AE356-0628-4071-8D33-40C078947CC9}" EndProject Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{CDA30B7C-8F9F-48AB-A6AA-CB3B41DCE083}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PresidentsBrigade", "Intermediate\ProjectFiles\PresidentsBrigade.vcxproj", "{F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4", "Intermediate\ProjectFiles\UE4.vcxproj", "{B0F8FF12-D021-4217-B1B9-F5627A14FB59}" EndProject Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Visualizers", "Visualizers", "{1AC9C2E0-EF4E-4F8C-9F40-1C4BD6DECBCB}" ProjectSection(SolutionItems) = preProject D:\Games\Epic Games\UE_4.24\Engine\Extras\VisualStudioDebugging\UE4.natvis = D:\Games\Epic Games\UE_4.24\Engine\Extras\VisualStudioDebugging\UE4.natvis EndProjectSection EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution DebugGame Editor|Android = DebugGame Editor|Android DebugGame Editor|Win32 = DebugGame Editor|Win32 DebugGame Editor|Win64 = DebugGame Editor|Win64 DebugGame|Android = DebugGame|Android DebugGame|Win32 = DebugGame|Win32 DebugGame|Win64 = DebugGame|Win64 Development Editor|Android = Development Editor|Android Development Editor|Win32 = Development Editor|Win32 Development Editor|Win64 = Development Editor|Win64 Development|Android = Development|Android Development|Win32 = Development|Win32 Development|Win64 = Development|Win64 Shipping|Android = Shipping|Android Shipping|Win32 = Shipping|Win32 Shipping|Win64 = Shipping|Win64 EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.DebugGame Editor|Android.ActiveCfg = Invalid|Win32 {F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.DebugGame Editor|Win32.ActiveCfg = Invalid|Win32 {F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64 {F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64 {F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.DebugGame|Android.ActiveCfg = Android_DebugGame|Win32 {F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.DebugGame|Android.Build.0 = Android_DebugGame|Win32 {F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.DebugGame|Win32.ActiveCfg = DebugGame|Win32 {F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.DebugGame|Win32.Build.0 = DebugGame|Win32 {F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.DebugGame|Win64.ActiveCfg = DebugGame|x64 {F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.DebugGame|Win64.Build.0 = DebugGame|x64 {F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.Development Editor|Android.ActiveCfg = Invalid|Win32 {F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.Development Editor|Win32.ActiveCfg = Invalid|Win32 {F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.Development Editor|Win64.ActiveCfg = Development_Editor|x64 {F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.Development Editor|Win64.Build.0 = Development_Editor|x64 {F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.Development|Android.ActiveCfg = Android_Development|Win32 {F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.Development|Android.Build.0 = Android_Development|Win32 {F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.Development|Win32.ActiveCfg = Development|Win32 {F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.Development|Win32.Build.0 = Development|Win32 {F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.Development|Win64.ActiveCfg = Development|x64 {F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.Development|Win64.Build.0 = Development|x64 {F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.Shipping|Android.ActiveCfg = Android_Shipping|Win32 {F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.Shipping|Android.Build.0 = Android_Shipping|Win32 {F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.Shipping|Win32.ActiveCfg = Shipping|Win32 {F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.Shipping|Win32.Build.0 = Shipping|Win32 {F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.Shipping|Win64.ActiveCfg = Shipping|x64 {F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.Shipping|Win64.Build.0 = Shipping|x64 {B0F8FF12-D021-4217-B1B9-F5627A14FB59}.DebugGame Editor|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {B0F8FF12-D021-4217-B1B9-F5627A14FB59}.DebugGame Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {B0F8FF12-D021-4217-B1B9-F5627A14FB59}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {B0F8FF12-D021-4217-B1B9-F5627A14FB59}.DebugGame|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {B0F8FF12-D021-4217-B1B9-F5627A14FB59}.DebugGame|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {B0F8FF12-D021-4217-B1B9-F5627A14FB59}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {B0F8FF12-D021-4217-B1B9-F5627A14FB59}.Development Editor|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {B0F8FF12-D021-4217-B1B9-F5627A14FB59}.Development Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {B0F8FF12-D021-4217-B1B9-F5627A14FB59}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {B0F8FF12-D021-4217-B1B9-F5627A14FB59}.Development|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {B0F8FF12-D021-4217-B1B9-F5627A14FB59}.Development|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {B0F8FF12-D021-4217-B1B9-F5627A14FB59}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {B0F8FF12-D021-4217-B1B9-F5627A14FB59}.Shipping|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {B0F8FF12-D021-4217-B1B9-F5627A14FB59}.Shipping|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {B0F8FF12-D021-4217-B1B9-F5627A14FB59}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection GlobalSection(NestedProjects) = preSolution {B0F8FF12-D021-4217-B1B9-F5627A14FB59} = {417AE356-0628-4071-8D33-40C078947CC9} {F2C85DE9-5426-412A-8D2E-10FE7F5CF11B} = {CDA30B7C-8F9F-48AB-A6AA-CB3B41DCE083} EndGlobalSection EndGlobal