47 lines
1.2 KiB
C++
Executable File
47 lines
1.2 KiB
C++
Executable File
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Pawn.h"
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#include "BasePawn.generated.h"
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class UCameraComponent;
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class UFloatingPawnMovement;
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UCLASS()
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class PRESIDENTSBRIGADE_API ABasePawn : public APawn
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{
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GENERATED_BODY()
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public:
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// Sets default values for this pawn's properties
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ABasePawn(const FObjectInitializer &object_initializer);
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// Called every frame
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virtual void Tick(float DeltaTime) override;
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// Called to bind functionality to input
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virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
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protected:
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// Called when the game starts or when spawned
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virtual void BeginPlay() override;
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virtual UPawnMovementComponent* GetMovementComponent() const;
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UPROPERTY(EditAnywhere, Category="Player")
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UCameraComponent* main_camera;
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UPROPERTY(EditAnywhere, Category="Player")
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UStaticMeshComponent* player_mesh;
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UPROPERTY(EditAnywhere, Category="Player")
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UFloatingPawnMovement* movement_component;
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private:
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USceneComponent* root_component;
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void handle_move_right(float axis);
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void handle_move_forward(float axis);
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};
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