78 lines
1.3 KiB
C++
Executable File
78 lines
1.3 KiB
C++
Executable File
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "AIController.h"
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#include "BasePawn.h"
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#include "EnemyAIController.generated.h"
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/**
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*
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*/
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UCLASS()
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class PRESIDENTSBRIGADE_API AEnemyAIController : public AAIController
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{
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GENERATED_BODY()
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public:
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virtual void Tick(float delta_time) override;
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void redirect_target();
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protected:
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virtual void OnMoveCompleted(FAIRequestID request_id, const FPathFollowingResult& result) override;
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/**
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* President class to find in level.
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*/
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UPROPERTY(EditAnywhere, Category = "Enemy")
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TSubclassOf<ABasePawn> president_class;
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UPROPERTY(EditAnywhere, Category = "Movement")
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float wait_threshold;
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UPROPERTY(EditAnywhere, Category = "Movement")
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float overshoot_multiplier;
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private:
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/**
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* State.
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*/
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enum state_t : uint8
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{
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init,
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wait,
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target,
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moving_attack,
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moving_retreat,
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dead
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};
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ABasePawn* get_president() const;
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/**
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* Current state.
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*/
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state_t current_state;
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/**
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* President that this enemy is targeting.
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*/
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ABasePawn* president;
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/**
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* True when last submitted move has completed.
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*/
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bool move_completed;
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/**
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* Time spent in waiting.
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*/
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float waiting_time;
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/**
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* Starting location.
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*/
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FVector starting_location;
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};
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