presidents-brigade/Source/PresidentsBrigade/BasePawn.h
Sara Montecino 74a0f0b906 Refactor
2022-11-05 13:50:04 -07:00

38 lines
980 B
C++
Executable File

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Pawn.h"
#include "BasePawn.generated.h"
class UFloatingPawnMovement;
UCLASS()
class PRESIDENTSBRIGADE_API ABasePawn : public APawn
{
GENERATED_BODY()
public:
// Sets default values for this pawn's properties
ABasePawn(const FObjectInitializer &object_initializer);
// Called every frame
virtual void Tick(float DeltaTime) override;
virtual void handle_move_right(float axis);
virtual void handle_move_forward(float axis);
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
virtual UPawnMovementComponent* GetMovementComponent() const;
UPROPERTY(EditAnywhere, Category="Player")
UStaticMeshComponent* player_mesh;
UPROPERTY(EditAnywhere, Category="Player")
UFloatingPawnMovement* movement_component;
USceneComponent* root_component;
};