20 lines
644 B
C++
Executable File
20 lines
644 B
C++
Executable File
// Fill out your copyright notice in the Description page of Project Settings.
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#include "MarkerActor.h"
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// Sets default values
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AMarkerActor::AMarkerActor(const FObjectInitializer &object_initializer):
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AActor(object_initializer)
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{
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marker = object_initializer.CreateDefaultSubobject<UStaticMeshComponent>(this, FName("Marker"));
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marker->SetupAttachment(RootComponent);
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marker->SetCollisionEnabled(ECollisionEnabled::NoCollision);
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marker->SetGenerateOverlapEvents(false);
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marker->SetCanEverAffectNavigation(false);
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marker->SetHiddenInGame(true);
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PrimaryActorTick.bCanEverTick = false;
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SetActorHiddenInGame(true);
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}
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