presidents-brigade/Source/PresidentsBrigade/Pickup.h
2022-11-12 17:37:22 -08:00

32 lines
750 B
C++
Executable File

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "Pickup.generated.h"
class UBoxComponent;
UCLASS()
class PRESIDENTSBRIGADE_API APickup : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
APickup(const FObjectInitializer &object_initializer);
// Called every frame
virtual void Tick(float DeltaTime) override;
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
UPROPERTY(EditAnywhere, Category="Pickup")
UBoxComponent* collision;
UPROPERTY(EditAnywhere, Category="Pickup")
UStaticMeshComponent* mesh;
};