Add blueprint local multiplayer
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@ -10,6 +10,7 @@ AppliedDefaultGraphicsPerformance=Maximum
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[/Script/EngineSettings.GameMapsSettings]
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GlobalDefaultGameMode=/Game/GameModeBase_BP.GameModeBase_BP_C
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EditorStartupMap=/Game/TestMap.TestMap
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bUseSplitscreen=False
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[/Script/Engine.CollisionProfile]
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-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
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Content/PlayerMaterial1.uasset
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Content/PlayerMaterial1.uasset
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@ -66,7 +66,7 @@ protected:
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UPROPERTY(EditAnywhere, Category="Player")
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UBoxComponent* collision;
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UPROPERTY(EditAnywhere, Category="Player")
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UPROPERTY(BlueprintReadWrite, Category="Player")
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UStaticMeshComponent* player_mesh;
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UPROPERTY(EditAnywhere, Category="Movement")
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10
todo.txt
10
todo.txt
@ -13,11 +13,17 @@ xAdd dash
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xShoot from any direction
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xShoot at continuous rate when holding shoot button
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Add local multiplayer
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Add netcode
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x Blueprint
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- C++
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Add player damage
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Add player ammo
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Add player health pickups
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Add HUD UI
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Add menu
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Add win condition
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- Time based. Keep president alive until he reaches destination.
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Add sounds
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Add juice
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Add muzzle on shoot
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Camera zoom out based on screen size? Looks too small when I shrink the window
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Add menu
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Add netcode
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