Add blueprint local multiplayer

This commit is contained in:
Sara Montecino 2022-11-12 01:01:21 -08:00
parent 2bd7723269
commit 7780f965fc
8 changed files with 10 additions and 3 deletions

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@ -10,6 +10,7 @@ AppliedDefaultGraphicsPerformance=Maximum
[/Script/EngineSettings.GameMapsSettings]
GlobalDefaultGameMode=/Game/GameModeBase_BP.GameModeBase_BP_C
EditorStartupMap=/Game/TestMap.TestMap
bUseSplitscreen=False
[/Script/Engine.CollisionProfile]
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)

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Content/PlayerMaterial1.uasset Executable file

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@ -66,7 +66,7 @@ protected:
UPROPERTY(EditAnywhere, Category="Player")
UBoxComponent* collision;
UPROPERTY(EditAnywhere, Category="Player")
UPROPERTY(BlueprintReadWrite, Category="Player")
UStaticMeshComponent* player_mesh;
UPROPERTY(EditAnywhere, Category="Movement")

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@ -13,11 +13,17 @@ xAdd dash
xShoot from any direction
xShoot at continuous rate when holding shoot button
Add local multiplayer
Add netcode
x Blueprint
- C++
Add player damage
Add player ammo
Add player health pickups
Add HUD UI
Add menu
Add win condition
- Time based. Keep president alive until he reaches destination.
Add sounds
Add juice
Add muzzle on shoot
Camera zoom out based on screen size? Looks too small when I shrink the window
Add menu
Add netcode