Add blueprint local multiplayer

This commit is contained in:
Sara Montecino 2022-11-12 01:01:21 -08:00
parent 2bd7723269
commit 7780f965fc
8 changed files with 10 additions and 3 deletions

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@ -10,6 +10,7 @@ AppliedDefaultGraphicsPerformance=Maximum
[/Script/EngineSettings.GameMapsSettings] [/Script/EngineSettings.GameMapsSettings]
GlobalDefaultGameMode=/Game/GameModeBase_BP.GameModeBase_BP_C GlobalDefaultGameMode=/Game/GameModeBase_BP.GameModeBase_BP_C
EditorStartupMap=/Game/TestMap.TestMap EditorStartupMap=/Game/TestMap.TestMap
bUseSplitscreen=False
[/Script/Engine.CollisionProfile] [/Script/Engine.CollisionProfile]
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)

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Content/PlayerMaterial1.uasset Executable file

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@ -66,7 +66,7 @@ protected:
UPROPERTY(EditAnywhere, Category="Player") UPROPERTY(EditAnywhere, Category="Player")
UBoxComponent* collision; UBoxComponent* collision;
UPROPERTY(EditAnywhere, Category="Player") UPROPERTY(BlueprintReadWrite, Category="Player")
UStaticMeshComponent* player_mesh; UStaticMeshComponent* player_mesh;
UPROPERTY(EditAnywhere, Category="Movement") UPROPERTY(EditAnywhere, Category="Movement")

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@ -13,11 +13,17 @@ xAdd dash
xShoot from any direction xShoot from any direction
xShoot at continuous rate when holding shoot button xShoot at continuous rate when holding shoot button
Add local multiplayer Add local multiplayer
Add netcode x Blueprint
- C++
Add player damage Add player damage
Add player ammo
Add player health pickups
Add HUD UI Add HUD UI
Add menu Add win condition
- Time based. Keep president alive until he reaches destination.
Add sounds Add sounds
Add juice Add juice
Add muzzle on shoot Add muzzle on shoot
Camera zoom out based on screen size? Looks too small when I shrink the window Camera zoom out based on screen size? Looks too small when I shrink the window
Add menu
Add netcode