presidents-brigade/Source/PresidentsBrigade/MarkerActor.cpp
2022-11-10 00:47:56 -08:00

20 lines
644 B
C++
Executable File

// Fill out your copyright notice in the Description page of Project Settings.
#include "MarkerActor.h"
// Sets default values
AMarkerActor::AMarkerActor(const FObjectInitializer &object_initializer):
AActor(object_initializer)
{
marker = object_initializer.CreateDefaultSubobject<UStaticMeshComponent>(this, FName("Marker"));
marker->SetupAttachment(RootComponent);
marker->SetCollisionEnabled(ECollisionEnabled::NoCollision);
marker->SetGenerateOverlapEvents(false);
marker->SetCanEverAffectNavigation(false);
marker->SetHiddenInGame(true);
PrimaryActorTick.bCanEverTick = false;
SetActorHiddenInGame(true);
}