presidents-brigade/Source/PresidentsBrigade/EnemyPawn.cpp
2022-11-12 17:37:22 -08:00

36 lines
764 B
C++
Executable File

// Fill out your copyright notice in the Description page of Project Settings.
#include "EnemyPawn.h"
#include "Pickup.h"
void AEnemyPawn::BeginPlay()
{
Super::BeginPlay();
/*
* Initialize random stream.
*/
random.Initialize(FMath::Rand());
}
void AEnemyPawn::destroy_self()
{
const bool drop_pickup = random.GetFraction() > .5;
if (drop_pickup)
{
FVector location = get_location() + FVector(100, 100, 0);
FActorSpawnParameters spawnParameters;
spawnParameters.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AlwaysSpawn;
APickup* pickup = GetWorld()->SpawnActor<APickup>(
pickup_class,
location,
FRotator(0,0,0),
spawnParameters
);
}
ABasePawn::destroy_self();
}