presidents-brigade/Source/PresidentsBrigade/Pickup.cpp
2022-11-12 17:37:22 -08:00

36 lines
984 B
C++
Executable File

// Fill out your copyright notice in the Description page of Project Settings.
#include "Pickup.h"
#include "Components/BoxComponent.h"
// Sets default values
APickup::APickup(const FObjectInitializer &object_initializer)
{
collision = object_initializer.CreateDefaultSubobject<UBoxComponent>(this, FName("Collision"));
RootComponent = collision;
collision->SetCollisionProfileName(FName("Pickup"));
mesh = object_initializer.CreateDefaultSubobject<UStaticMeshComponent>(this, FName("Mesh"));
mesh->SetupAttachment(RootComponent);
mesh->SetCollisionEnabled(ECollisionEnabled::NoCollision);
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
}
// Called when the game starts or when spawned
void APickup::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void APickup::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}