88 lines
6.1 KiB
Plaintext
Executable File
88 lines
6.1 KiB
Plaintext
Executable File
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.28315.86
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{417AE356-0628-4071-8D33-40C078947CC9}"
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{CDA30B7C-8F9F-48AB-A6AA-CB3B41DCE083}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PresidentsBrigade", "Intermediate\ProjectFiles\PresidentsBrigade.vcxproj", "{F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4", "Intermediate\ProjectFiles\UE4.vcxproj", "{B0F8FF12-D021-4217-B1B9-F5627A14FB59}"
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Visualizers", "Visualizers", "{1AC9C2E0-EF4E-4F8C-9F40-1C4BD6DECBCB}"
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ProjectSection(SolutionItems) = preProject
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D:\Games\Epic Games\UE_4.24\Engine\Extras\VisualStudioDebugging\UE4.natvis = D:\Games\Epic Games\UE_4.24\Engine\Extras\VisualStudioDebugging\UE4.natvis
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EndProjectSection
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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DebugGame Editor|Android = DebugGame Editor|Android
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DebugGame Editor|Win32 = DebugGame Editor|Win32
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DebugGame Editor|Win64 = DebugGame Editor|Win64
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DebugGame|Android = DebugGame|Android
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DebugGame|Win32 = DebugGame|Win32
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DebugGame|Win64 = DebugGame|Win64
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Development Editor|Android = Development Editor|Android
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Development Editor|Win32 = Development Editor|Win32
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Development Editor|Win64 = Development Editor|Win64
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Development|Android = Development|Android
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Development|Win32 = Development|Win32
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Development|Win64 = Development|Win64
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Shipping|Android = Shipping|Android
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Shipping|Win32 = Shipping|Win32
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Shipping|Win64 = Shipping|Win64
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.DebugGame Editor|Android.ActiveCfg = Invalid|Win32
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{F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.DebugGame Editor|Win32.ActiveCfg = Invalid|Win32
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{F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
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{F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
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{F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.DebugGame|Android.ActiveCfg = Android_DebugGame|Win32
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{F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.DebugGame|Android.Build.0 = Android_DebugGame|Win32
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{F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.DebugGame|Win32.ActiveCfg = DebugGame|Win32
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{F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.DebugGame|Win32.Build.0 = DebugGame|Win32
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{F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.DebugGame|Win64.ActiveCfg = DebugGame|x64
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{F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.DebugGame|Win64.Build.0 = DebugGame|x64
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{F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.Development Editor|Android.ActiveCfg = Invalid|Win32
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{F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.Development Editor|Win32.ActiveCfg = Invalid|Win32
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{F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
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{F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.Development Editor|Win64.Build.0 = Development_Editor|x64
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{F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.Development|Android.ActiveCfg = Android_Development|Win32
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{F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.Development|Android.Build.0 = Android_Development|Win32
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{F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.Development|Win32.ActiveCfg = Development|Win32
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{F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.Development|Win32.Build.0 = Development|Win32
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{F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.Development|Win64.ActiveCfg = Development|x64
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{F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.Development|Win64.Build.0 = Development|x64
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{F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.Shipping|Android.ActiveCfg = Android_Shipping|Win32
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{F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.Shipping|Android.Build.0 = Android_Shipping|Win32
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{F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.Shipping|Win32.ActiveCfg = Shipping|Win32
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{F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.Shipping|Win32.Build.0 = Shipping|Win32
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{F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.Shipping|Win64.ActiveCfg = Shipping|x64
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{F2C85DE9-5426-412A-8D2E-10FE7F5CF11B}.Shipping|Win64.Build.0 = Shipping|x64
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{B0F8FF12-D021-4217-B1B9-F5627A14FB59}.DebugGame Editor|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win32
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{B0F8FF12-D021-4217-B1B9-F5627A14FB59}.DebugGame Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
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{B0F8FF12-D021-4217-B1B9-F5627A14FB59}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
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{B0F8FF12-D021-4217-B1B9-F5627A14FB59}.DebugGame|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win32
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{B0F8FF12-D021-4217-B1B9-F5627A14FB59}.DebugGame|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
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{B0F8FF12-D021-4217-B1B9-F5627A14FB59}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
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{B0F8FF12-D021-4217-B1B9-F5627A14FB59}.Development Editor|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win32
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{B0F8FF12-D021-4217-B1B9-F5627A14FB59}.Development Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
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{B0F8FF12-D021-4217-B1B9-F5627A14FB59}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
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{B0F8FF12-D021-4217-B1B9-F5627A14FB59}.Development|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win32
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{B0F8FF12-D021-4217-B1B9-F5627A14FB59}.Development|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
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{B0F8FF12-D021-4217-B1B9-F5627A14FB59}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
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{B0F8FF12-D021-4217-B1B9-F5627A14FB59}.Shipping|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win32
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{B0F8FF12-D021-4217-B1B9-F5627A14FB59}.Shipping|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
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{B0F8FF12-D021-4217-B1B9-F5627A14FB59}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(NestedProjects) = preSolution
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{B0F8FF12-D021-4217-B1B9-F5627A14FB59} = {417AE356-0628-4071-8D33-40C078947CC9}
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{F2C85DE9-5426-412A-8D2E-10FE7F5CF11B} = {CDA30B7C-8F9F-48AB-A6AA-CB3B41DCE083}
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EndGlobalSection
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EndGlobal
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